#include "native.h" #include "endianutils.h" #define MAIN_TYPE DrawStripType #include "macros.h" #define CHARSET_MASK_TRANSPARENCY 253 UInt32 Gdi_drawStripToScreen(void *userData68KP) { // import variables SET32 (int ,width ) SET32 (int ,height ) SETPTR (const byte * ,src ) SETPTR (byte * ,dst ) SETPTR (const byte * ,text ) SET32 (int ,_vm_screenWidth ) SET16 (uint16 ,vs_pitch ) SET16 (uint16 ,_textSurface_pitch ) // end of import // Compose the text over the game graphics for (int h = 0; h < height; ++h) { for (int w = 0; w < width; ++w) { if (text[w] == CHARSET_MASK_TRANSPARENCY) dst[w] = src[w]; else dst[w] = text[w]; } src += vs_pitch; dst += _vm_screenWidth; text += _textSurface_pitch; } return 0; }