#include "native.h" #include "endianutils.h" #define MAIN_TYPE DrawType #include "macros.h" UInt32 Screen_draw(void *userData68KP) { // import variables SET16 (UInt16, _scrnSizeX ); SET16 (UInt16, _scrnSizeY ); SETPTR (UInt8 * ,src ); SETPTR (UInt8 * ,dest ); // end of import for (uint16 cnty = 0; cnty < _scrnSizeY; cnty++) for (uint16 cntx = 0; cntx < _scrnSizeX; cntx++) { if (*src) *dest = *src; dest++; src++; } return 0; }