/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2006 The ScummVM project * Copyright (C) 2002-2006 Chris Apers - PalmOS Backend * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $Header$ * */ #ifndef BE_OS5_H #define BE_OS5_H #include "be_base.h" #if !defined(SYSTEM_CALLBACK) || defined(PALMOS_68K) # define SYSTEM_CALLBACK # ifdef PALMOS_ARM # define CALLBACK_PROLOGUE \ __asm { \ stmfd r13!,{r9,r10}; \ ldr r9,[r0]; \ ldr r10,[r0,#4]; \ } # define CALLBACK_EPILOGUE __asm { ldmfd r13!,{r9,r10} } # define CALLBACK_INIT(regs) \ __asm { \ ldr r0, = regs; \ add r0,r0,r10; \ str r9,[r0]; \ str r10,[r0,#4]; \ } # else # define CALLBACK_PROLOGUE \ asm ( \ movem.l a4-a5, -(sp); \ move.l UserDataP, a0; \ move.l 0(a0), a4; \ move.l 4(a0), a5; \ ); # define CALLBACK_EPILOGUE asm ( movem.l (sp)+, a4-a5 ); # define CALLBACK_INIT(regs) \ { \ void *ptr = ®s; \ asm ( \ move.l ptr, a0; \ move.l a4, 0(a0); \ move.l a5, 4(a0); \ ); \ } # endif #else # define CALLBACK_PROLOGUE # define CALLBACK_EPILOGUE # define CALLBACK_INIT(regs) #endif // TODO : change / remove this #define gfxMakeDisplayRGB_BigEndian(_r,_g,_b) \ ( (((_g) & 0xFC) << 11) | (((_b) & 0xF8) << 5) | ((_r) & 0xF8) | (((_g) & 0xFF) >> 5) ) #define gfxMakeDisplayRGB_LittleEndian(_r,_g,_b) \ ( (((_r) & 0xF8) << 8) | (((_g) & 0xFC) << 3) | (((_b) & 0xF8) >> 3) ) #if CPU_TYPE == CPU_68K #define gfxMakeDisplayRGB(_r,_g,_b) gfxMakeDisplayRGB_BigEndian(_r,_g,_b) #else #define gfxMakeDisplayRGB(_r,_g,_b) gfxMakeDisplayRGB_LittleEndian(_r,_g,_b) #endif typedef struct { // for real thread version only UInt32 __reg1; UInt32 __reg2; // no real thread version Boolean set; UInt32 size; void *dataP; // default sound stuff SndStreamRef handle; SoundPtr sound; } SoundExType, *SoundExPtr; extern SoundExType _soundEx; class OSystem_PalmOS5 : public OSystem_PalmBase { private: typedef void (OSystem_PalmOS5::*RendererProc)(RectangleType &r, PointType &p); RendererProc _render; OverlayColor *_overlayP; WinHandle _overlayH, _workScreenH; int16 _nativePal[256]; int16 *_workScreenP; Boolean _isSwitchable, _wasRotated; virtual void int_initBackend(); virtual void int_updateScreen(); virtual void int_initSize(uint w, uint h, int overlayScale); virtual void unload_gfx_mode(); virtual void load_gfx_mode(); virtual void hotswap_gfx_mode(int mode); void draw_mouse(); void undraw_mouse(); virtual void get_coordinates(EventPtr ev, Coord &x, Coord &y); virtual bool check_event(Event &event, EventPtr ev); virtual void extras_palette(uint8 index, uint8 r, uint8 g, uint8 b); void render_landscape(RectangleType &r, PointType &p); void render_portrait(RectangleType &r, PointType &p); void render_1x(RectangleType &r, PointType &p); WinHandle alloc_screen(Coord w, Coord h); virtual void draw_osd(UInt16 id, Int32 x, Int32 y, Boolean show, UInt8 color = 0); virtual SndStreamVariableBufferCallback sound_callback(); virtual void sound_handler(); protected: UInt16 _sysOldCoord, _sysOldOrientation; Boolean _stretched; public: OSystem_PalmOS5(); static OSystem *create(); void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h); void clearScreen(); void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, byte keycolor, int cursorTargetScale); void showOverlay(); void hideOverlay(); virtual void clearOverlay(); virtual void grabOverlay(OverlayColor *buf, int pitch); virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h); virtual OverlayColor RGBToColor(uint8 r, uint8 g, uint8 b); virtual void colorToRGB(OverlayColor color, uint8 &r, uint8 &g, uint8 &b); virtual bool setSoundCallback(SoundProc proc, void *param); void clearSoundCallback(); void setWindowCaption(const char *caption); }; #endif