/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include #include #include "start.h" #include "games.h" #include "extend.h" #include "StarterRsc.h" DmOpenRef gameDB = NULL; static Err GamUpdateList() { if (gameDB) { UInt16 numRecs = DmNumRecords(gameDB); if (numRecs > 0) { MemHandle tmpH; UInt32 version, size; UInt32 *versionP; // get record size and version tmpH = DmQueryRecord(gameDB, 0); size = MemHandleSize(tmpH); versionP = (UInt32 *)MemHandleLock(tmpH); version = *versionP; MemHandleUnlock(tmpH); // check record if (version != curItemVersion && size != sizeof(GameInfoType)) { UInt16 index; GameInfoType gitCur; GameInfoTypeV0 git0; void *tmpP; FormPtr ofmP, frmP; // show dialog ofmP = FrmGetActiveForm(); frmP = FrmInitForm(ConvertForm); FrmSetActiveForm(frmP); FrmDrawForm(frmP); SysTaskDelay(200); // need conversion from V0 -> V2 for (index = 0; index < numRecs; index++) { // get old data tmpH = DmQueryRecord(gameDB, index); tmpP = MemHandleLock(tmpH); MemMove(&git0, tmpP, sizeof(GameInfoTypeV0)); MemHandleUnlock(tmpH); // convert to new format gitCur.version = curItemVersion; gitCur.icnID = 0xFFFF; gitCur.selected = git0.selected; StrCopy(gitCur.nameP, git0.nameP); StrCopy(gitCur.pathP, git0.pathP); StrCopy(gitCur.gameP, git0.gameP); gitCur.gfxMode = git0.gfxMode; gitCur.autoLoad = git0.autoLoad; gitCur.bootParam = git0.bootParam; gitCur.setPlatform = git0.amiga; // amiga become platform amiga/atari-st/machintosh gitCur.subtitles = git0.subtitles; gitCur.talkSpeed = git0.talkSpeed; gitCur.loadSlot = git0.loadSlot; gitCur.bootValue = git0.bootValue; gitCur.talkValue = git0.talkValue; gitCur.platform = 0; // default to amiga gitCur.language = git0.language; tmpH = DmResizeRecord(gameDB, index, sizeof(GameInfoType)); // TODO : check error on resize tmpH==NULL tmpP = MemHandleLock(tmpH); DmWrite(tmpP, 0, &gitCur, sizeof(GameInfoType)); MemPtrUnlock(tmpP); } FrmEraseForm(frmP); FrmDeleteForm(frmP); if (ofmP) FrmReturnToForm(MainForm); } } } return errNone; } Err GamOpenDatabase() { Err err = errNone; gameDB = DmOpenDatabaseByTypeCreator( 'DATA', appFileCreator, dmModeReadWrite); if (!gameDB) { err = DmCreateDatabase(0, "ScummVM-Data", appFileCreator, 'DATA', false); if (!err) { gameDB = DmOpenDatabaseByTypeCreator( 'DATA', appFileCreator, dmModeReadWrite); if (!gameDB) err = DmGetLastErr(); } } if (err) FrmCustomAlert(FrmErrorAlert,"Cannot open/create games list DB !",0,0); else err = GamUpdateList(); return err; } void GamImportDatabase() { if (gPrefs->card.volRefNum != sysInvalidRefNum && gPrefs->card.moveDB) { FileRef file; Err e; e = VFSFileOpen(gPrefs->card.volRefNum, "/Palm/Programs/ScummVM/listdata.pdb", vfsModeRead, &file); if (!e) { UInt16 oCardNo, nCardNo; LocalID oDbID, nDbID; UInt32 type = 'ODAT'; // change the type to avoid the old db to be loaded in case of crash VFSFileClose(file); if (gPrefs->card.confirmMoveDB) if (FrmCustomAlert(FrmConfirmAlert, "Do you want to import games database from memory card ?", 0, 0) == FrmConfirmNo) { // prevent to replace the file on memory card gPrefs->card.moveDB = false; return; } // get current db info and rename it DmOpenDatabaseInfo(gameDB, &oDbID, 0, 0, &oCardNo, 0); GamCloseDatabase(true); DmSetDatabaseInfo(oCardNo, oDbID, "ScummVM-Data-old.pdb", 0, 0, 0, 0, 0, 0, 0, 0, &type, 0); e = VFSImportDatabaseFromFile(gPrefs->card.volRefNum, "/Palm/Programs/ScummVM/listdata.pdb", &nCardNo, &nDbID); if (e) { type = 'DATA'; FrmCustomAlert(FrmErrorAlert, "Failed to import games database from memory card.", 0, 0); DmSetDatabaseInfo(oCardNo, oDbID, "ScummVM-Data.pdb", 0, 0, 0, 0, 0, 0, 0, 0, &type, 0); } else { // in OS5 the localID may change ... ? (cause Free Handle error) TODO : check if this is still required, crash now with tapwave !!! // oDbID = DmFindDatabase (oCardNo, "ScummVM-Data-old.pdb"); e = DmDeleteDatabase(oCardNo, oDbID); } GamOpenDatabase(); } } } void GamCloseDatabase(Boolean ignoreCardParams) { if (gameDB) { LocalID dbID; UInt16 cardNo; DmOpenDatabaseInfo(gameDB, &dbID, 0, 0, &cardNo, 0); DmCloseDatabase(gameDB); if (!ignoreCardParams) { if (gPrefs->card.moveDB && gPrefs->card.volRefNum != sysInvalidRefNum) { VFSFileRename(gPrefs->card.volRefNum, "/Palm/Programs/ScummVM/listdata.pdb", "listdata-old.pdb"); Err e = VFSExportDatabaseToFile(gPrefs->card.volRefNum, "/Palm/Programs/ScummVM/listdata.pdb", cardNo, dbID); if (!e) { VFSFileDelete(gPrefs->card.volRefNum, "/Palm/Programs/ScummVM/listdata-old.pdb"); if (gPrefs->card.deleteDB) DmDeleteDatabase(cardNo, dbID); } else { VFSFileRename(gPrefs->card.volRefNum, "/Palm/Programs/ScummVM/listdata-old.pdb", "listdata.pdb"); } } } } gameDB = NULL; } static Int16 GamCompare(GameInfoType *a, GameInfoType *b, SortRecordInfoPtr, SortRecordInfoPtr, MemHandle) { return StrCaselessCompare(a->nameP, b->nameP); } Err GamSortList() { return DmQuickSort (gameDB, (DmComparF *)GamCompare, 0); } void GamUnselect() { GameInfoType modGame; GameInfoType *game; MemHandle recordH; UInt16 index; index = GamGetSelected(); if (index != dmMaxRecordIndex) { recordH = DmGetRecord(gameDB, index); game = (GameInfoType *)MemHandleLock(recordH); MemMove(&modGame, game, sizeof(GameInfoType)); modGame.selected = !modGame.selected; DmWrite(game, 0, &modGame, sizeof(GameInfoType)); MemHandleUnlock(recordH); DmReleaseRecord (gameDB, index, 0); } } UInt16 GamGetSelected() { MemHandle record; GameInfoType *game; Boolean selected; UInt16 index = DmNumRecords(gameDB)-1; while (index != (UInt16)-1) { record = DmQueryRecord(gameDB, index); game = (GameInfoType *)MemHandleLock(record); selected = game->selected; MemHandleUnlock(record); if (selected) return index; index--; } return dmMaxRecordIndex; }