/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $Header$ * */ #ifndef __GAMES_H__ #define __GAMES_H__ #define curItemVersion sysMakeROMVersion(3,4,0,0,0) #define itemVersion_33 sysMakeROMVersion(3,3,0,0,0) #define itemVersion_32 sysMakeROMVersion(3,2,0,0,0) #define itemVersion_31 sysMakeROMVersion(3,1,0,0,0) #define itemVersion_30 sysMakeROMVersion(3,0,0,0,0) #define itemVersion_27 sysMakeROMVersion(2,7,0,0,0) #define itemVersion_26 sysMakeROMVersion(2,6,0,0,0) #define itemVersion_25 sysMakeROMVersion(2,5,0,0,0) #define itemVersion_20 sysMakeROMVersion(2,0,0,0,0) // old config structs typedef struct { UInt32 version; UInt16 icnID; // icon to display on the list Boolean selected; Char nameP[50]; // game name to display in list Char pathP[150]; // path to the game files Char gameP[10]; // scumm name of the game UInt16 gfxMode; Boolean autoLoad; UInt16 loadSlot; Boolean bootParam; UInt16 bootValue; Boolean amiga; Boolean subtitles; Boolean talkSpeed; UInt16 talkValue; UInt8 language; } GameInfoTypeV0; typedef struct { UInt32 version; UInt16 icnID; // icon to display on the list Boolean selected; Char nameP[50]; // game name to display in list Char pathP[150]; // path to the game files Char gameP[10]; // scumm name of the game UInt16 gfxMode; Boolean autoLoad; Boolean bootParam; Boolean setPlatform; Boolean subtitles; Boolean talkSpeed; UInt16 loadSlot; UInt16 bootValue; UInt16 talkValue; UInt8 platform; UInt8 language; } GameInfoTypeV2; // Current config typedef struct { struct { UInt16 palm; UInt16 music; UInt16 sfx; UInt16 speech; UInt16 audiocd; } volume; struct { // midi Boolean multiMidi; Boolean music; UInt8 drvMusic; UInt8 tempo; // sound FX Boolean sfx; UInt8 rate; // CD audio Boolean CD; UInt8 drvCD, frtCD; UInt16 defaultTrackLength; UInt16 firstTrack; } sound; } MusicInfoType; typedef struct { UInt32 version; UInt16 icnID; // icon to display on the list Boolean selected; Char nameP[50]; // game name to display in list Char pathP[150]; // path to the game files Char gameP[15]; // scumm name of the game UInt16 gfxMode; Boolean autoLoad; Boolean bootParam; Boolean setPlatform; Boolean subtitles; Boolean talkSpeed; UInt16 loadSlot; UInt16 bootValue; UInt16 talkValue; UInt8 platform; UInt8 language; // |- v2.5 Boolean filter; // v2.6 Boolean fullscreen; // | Boolean aspectRatio; // |- v2.7 MusicInfoType musicInfo;// v3.0 UInt8 engine; // |- v3.1 UInt8 renderMode; // |- v3.2 // Boolean use16Bit; // |- v3.3 // removed UInt8 fmQuality; // |- v3.4 // replace use16Bit } GameInfoType; /* enum { ENGINE_SCUMM = 0, ENGINE_SIMON, ENGINE_QUEEN, ENGINE_SWORD1, ENGINE_SKY, ENGINE_SAGA, ENGINE_GOB, ENGINE_KYRA, ENGINE_SWORD2 }; */ enum { ENGINE_SKY = 0, ENGINE_SWORD1, ENGINE_SWORD2, ENGINE_QUEEN, ENGINE_GOB, ENGINE_KYRA, ENGINE_SAGA, ENGINE_SIMON, ENGINE_SCUMM, ENGINE_COUNT }; static const struct { const char *fileP; const char *nameP; } engines[] = { { "sky", "Beneath a Steel Sky" }, { "sword1", "Broken Sword 1" }, { "sword2", "Broken Sword 2" }, { "queen", "Flight of the Amazon Queen" }, { "gob", "Gobliiins" }, { "kyra", "Kyrandia" }, { "saga", "SAGA Engine" }, { "simon", "Simon the Sorcerer" }, { "scumm", "Scumm Games" }, }; // protos Err GamOpenDatabase (); void GamImportDatabase (); void GamCloseDatabase (Boolean ignoreCardParams); Err GamSortList (); UInt16 GamGetSelected (); void GamUnselect (); Boolean GamJumpTo (Char letter); extern DmOpenRef gameDB; #endif