/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2004 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef __GAMES_H__ #define __GAMES_H__ // old config structs typedef struct { UInt32 version; UInt16 icnID; // icon to display on the list Boolean selected; Char nameP[50]; // game name to display in list Char pathP[150]; // path to the game files Char gameP[10]; // scumm name of the game UInt16 gfxMode; Boolean autoLoad; UInt16 loadSlot; Boolean bootParam; UInt16 bootValue; Boolean amiga; Boolean subtitles; Boolean talkSpeed; UInt16 talkValue; UInt8 language; } GameInfoTypeV0; typedef struct { UInt32 version; UInt16 icnID; // icon to display on the list Boolean selected; Char nameP[50]; // game name to display in list Char pathP[150]; // path to the game files Char gameP[10]; // scumm name of the game UInt16 gfxMode; Boolean autoLoad; Boolean bootParam; Boolean setPlatform; Boolean subtitles; Boolean talkSpeed; UInt16 loadSlot; UInt16 bootValue; UInt16 talkValue; UInt8 platform; UInt8 language; } GameInfoTypeV2; // Current config typedef struct { UInt32 version; UInt16 icnID; // icon to display on the list Boolean selected; Char nameP[50]; // game name to display in list Char pathP[150]; // path to the game files Char gameP[15]; // scumm name of the game UInt16 gfxMode; Boolean autoLoad; Boolean bootParam; Boolean setPlatform; Boolean subtitles; Boolean talkSpeed; UInt16 loadSlot; UInt16 bootValue; UInt16 talkValue; UInt8 platform; UInt8 language; } GameInfoType; // protos Err GamOpenDatabase (); void GamImportDatabase (); void GamCloseDatabase (Boolean ignoreCardParams); Err GamSortList (); UInt16 GamGetSelected (); void GamUnselect (); Boolean GamJumpTo (Char letter); extern DmOpenRef gameDB; #endif