/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef PALM_H #define PALM_H #include #include "common/system.h" #include "cdaudio.h" //#include "arm/native.h" typedef struct { void *proc; void *param; void *handle; // sound handle UInt32 size; // buffer size UInt32 slot; UInt32 active, // is the sound handler active set, // is the buffer filled wait; // do we need to wait for sound completion void *dataP, // main buffer *tmpP; // tmp buffer (convertion) } SoundDataType; // OSD resource id #define kDrawKeyState 3000 #define kDrawNumPad 3010 #define kDrawBatLow 3020 // OSD key state enum { MD_NONE = 0, MD_CMD, MD_ALT, MD_CTRL }; // gfx modes enum { GFX_FLIPPING = 100, // Palmos GFX_BUFFERED = 101, // Palmos GFX_WIDE = 102 // palmos }; class OSystem_PALMOS : public OSystem { public: // Set colors of the palette void setPalette(const byte *colors, uint start, uint num); const GraphicsMode *getSupportedGraphicsModes() const; bool setGraphicsMode(int mode); int getGraphicsMode() const; int getDefaultGraphicsMode() const; int getOutputSampleRate() const; bool openCD(int drive); void setWindowCaption(const char *caption); // TODO : _inGame = true = don't set bool hasFeature(Feature f); void setFeatureState(Feature f, bool enable); bool getFeatureState(Feature f); // Set the size of the video bitmap. // Typically, 320x200 void initSize(uint w, uint h); // Draw a bitmap to screen. // The screen will not be updated to reflect the new bitmap void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h); // Update the dirty areas of the screen void updateScreen(); void clearScreen(); // Either show or hide the mouse cursor bool showMouse(bool visible); // Set the position of the mouse cursor void set_mouse_pos(int x, int y); // Warp the mouse cursor. Where set_mouse_pos() only informs the // backend of the mouse cursor's current position, this function // actually moves the cursor to the specified position. void warpMouse(int x, int y); // Set the bitmap that's used when drawing the cursor. void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor); // Shaking is used in SCUMM. Set current shake position. void setShakePos(int shake_pos); // Get the number of milliseconds since the program was started. uint32 getMillis(); // Delay for a specified amount of milliseconds void delayMillis(uint msecs); // Get the next event. // Returns true if an event was retrieved. bool pollEvent(Event &event); void SimulateArrowKeys(Event &event, Int8 iHoriz, Int8 iVert); /** @name Sound */ //@{ /** * Set the audio callback which is invoked whenever samples need to be generated. * Currently, only the 16-bit signed mode is ever used for Simon & Scumm * @param proc pointer to the callback. * @param param an arbitrary parameter which is stored and passed to proc. */ bool setSoundCallback(SoundProc proc, void *param); /** * Remove any audio callback previously set via setSoundCallback, thus effectively * stopping all audio output immediately. * @see setSoundCallback */ void clearSoundCallback(); //@} // Poll cdrom status // Returns true if cd audio is playing bool pollCD(); // Play cdrom audio track void playCD(int track, int num_loops, int start_frame, int duration); // Stop cdrom audio track void stopCD(); // Update cdrom audio status void updateCD(); // Add a callback timer void setTimerCallback(TimerProc callback, int timer); // Mutex handling MutexRef createMutex(); void lockMutex(MutexRef mutex); void unlockMutex(MutexRef mutex); void deleteMutex(MutexRef mutex); // Quit void quit(); // Overlay void showOverlay(); void hideOverlay(); void clearOverlay(); void grabOverlay(byte *buf, int pitch); void copyRectToOverlay(const byte *buf, int pitch, int x, int y, int w, int h); int16 getWidth(); int16 getHeight(); byte RGBToColor(uint8 r, uint8 g, uint8 b); void ColorToRGB(byte color, uint8 &r, uint8 &g, uint8 &b); // Savefile management SaveFileManager *getSavefileManager(); static OSystem *create(); protected: byte *_tmpScreenP, *_tmpBackupP, *_tmpHotSwapP; // TODO : rename _tmpScreenP bool _overlayVisible; private: typedef void (OSystem_PALMOS::*RendererProc)(); RendererProc _renderer_proc; void updateScreen_flipping(); void updateScreen_buffered(); void updateScreen_direct(); void updateScreen_widePortrait(); void updateScreen_wideLandscape(); void updateScreen_wideZodiac(); void *ptrP[5]; // various ptr WinHandle _screenH, _offScreenH; Boolean _fullscreen, _adjustAspectRatio, _wide; struct { Coord x; Coord y; UInt32 addr; } _screenOffset; byte *_screenP, *_offScreenP; int _offScreenPitch; int _screenPitch; bool _mouseVisible; bool _mouseDrawn; enum { MAX_MOUSE_W = 40, // must be 80x80 with 640x480 games ? MAX_MOUSE_H = 40 }; int _screenWidth, _screenHeight; struct MousePos { int16 x,y,w,h; }; UInt16 _mode, _initMode, _setMode; Boolean _modeChanged, _gfxLoaded; byte *_mouseDataP; byte *_mouseBackupP; MousePos _mouseCurState; MousePos _mouseOldState; int16 _mouseHotspotX; int16 _mouseHotspotY; int _current_shake_pos; int _new_shake_pos; byte _mouseKeyColor; UInt32 _exit_delay; struct { uint32 duration, nextExpiry; bool active; TimerProc callback; } _timer; // Audio int _samplesPerSec; SoundDataType _sound; // Palette data RGBColorType *_currentPalette; uint _paletteDirtyStart, _paletteDirtyEnd; void draw_mouse(); void undraw_mouse(); void sound_handler(); void timer_handler(UInt32 current_msecs); void getCoordinates(EventPtr event, Coord *x, Coord *y); void draw1BitGfx(UInt16 id, Int32 x, Int32 y, Boolean clear); void load_gfx_mode(); void hotswap_gfx_mode(int mode); void unload_gfx_mode(); // Battery Boolean _showBatLow; void battery_handler(); // Alarm /* Boolean _alarmRaised; void alarm_handler(); */ CDAudio *_cdPlayer; // PALM spec enum { kLastKeyNone = 0, kLastKeyMouse = 1 << 0, kLastKeyCalc = 1 << 30, kLastKeyAny = 1 << 31 }; UInt32 _keyMask; struct { UInt32 bitUp; UInt32 bitDown; UInt32 bitLeft; UInt32 bitRight; UInt32 bitButLeft; } _keyMouse; Int32 _lastKeyPressed; UInt32 _lastKeyRepeat; UInt8 _lastKeyModifier; Boolean _useNumPad; Boolean _useHRmode; eventsEnum _lastEvent; OSystem_PALMOS(); void init_intern(); }; Err HwrDisplayPalette(UInt8 operation, Int16 startIndex, UInt16 paletteEntries, RGBColorType *tableP) SYS_TRAP(sysTrapHwrDisplayPalette); // Sound void pcm2adpcm(Int16 *src, UInt8 *dst, UInt32 length); Err sndCallback(void* UserDataP, SndStreamRef stream, void* bufferP, UInt32 *bufferSizeP); #endif