#ifndef _SHARED_H_ #define _SHARED_H_ // OSystem : wide display // consider ony 480x320 screens // only available for 320x200 games, so use values instead of vars #define WIDE_PITCH 320 // pitch in portrait mode #define WIDE_FULL_WIDTH 320 // original screen size #define WIDE_HALF_WIDTH 160 // 320 / 2 #define WIDE_HALF_HEIGHT 100 // 200 / 2 #endif