/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef __SKIN_H__ #define __SKIN_H__ // skin #define sknInfoState 0 #define sknInfoPosX 1 #define sknInfoPosY 2 #define sknInfoMaxWOrH 3 #define sknInfoDrawMode 4 #define sknInfoKeepXOrY1 5 #define sknInfoKeepXOrY2 7 #define sknInfoListWidth sknInfoMaxWOrH #define sknInfoListHeight sknInfoDrawMode #define sknInfoListSize sknInfoListHeight #define sknInfoListItemSize 12 #define sknPosRsc 'sPos' #define sknColorsRsc 'sCol' #define sknDepthRsc 'sDep' #define sknStateNormal 0 #define sknStateSelected 10 #define sknStateDisabled 20 #define sknSelectedState(bmp) (bmp + sknStateSelected) #define sknDisabledState(bmp) (bmp + sknStateDisabled) // skin elements #define skinList 500 #define skinColors 600 #define skinDepth 700 #define skinButtonNone 0 #define skinSliderUpArrow 2000 #define skinSliderDownArrow 2100 #define skinButtonGameParams 3000 #define skinButtonGameAdd 3100 #define skinButtonGameEdit 3200 #define skinButtonGameAudio 3300 #define skinButtonGameDelete 4000 #define skinButtonGameStart 7000 #define skinBackgroundImageTop 1000 #define skinBackgroundImageBottom 1010 /// #define skinToolsBackground 1100 #define skinListUpArrowNormal 1500 #define skinListUpArrowOver 1510 #define skinListUpArrowDisabled 1540 #define skinListDownArrowNormal 1800 #define skinListDownArrowOver 1810 #define skinListDownArrowDisabled 1840 #define skinButtonGameInfoNormal 2000 #define skinButtonGameInfoOver 2010 #define skinButtonGameInfoDisabled 2040 #define skinButtonGameParamNormal 3000 #define skinButtonGameParamOver 3010 #define skinButtonGameDeleteNormal 4000 #define skinButtonGameDeleteOver 4010 #define skinButtonGameDeleteDisabled 4040 #define skinButtonVibratorNormal 5000 #define skinButtonVibratorOver 5010 #define skinButtonVibratorSelected 5020 #define skinButtonVibratorSelectedOver 5030 #define skinButtonVibratorDisabled 5040 #define skinButtonSleepNormal 6000 #define skinButtonSleepOver 6010 #define skinButtonSleepSelected 6020 #define skinButtonSleepSelectedOver 9030 #define skinButtonPlayNormal 7000 #define skinButtonPlayOver 7010 #define skinButtonPlayDisabled 7040 // protos void SknApplySkin(); void SknGetObjectBounds(DmOpenRef skinDBP, DmResID resID, RectangleType *rP); DmOpenRef SknOpenSkin(); void SknCloseSkin(DmOpenRef skinDBP); UInt8 SknSetState(DmOpenRef skinDBP, DmResID resID, UInt8 newState); void SknShowObject(DmOpenRef skinDBP, DmResID resID); UInt8 SknGetState(DmOpenRef skinDBP, DmResID resID); void SknUpdateList(); void SknGetListBounds(RectangleType *rAreaP, RectangleType *rArea2xP); UInt16 SknCheckClick(DmOpenRef skinDBP, Coord mx, Coord my); void SknSelect(Coord x, Coord y); Boolean SknProcessArrowAction(UInt16 button); UInt8 SknGetDepth(DmOpenRef skinDBP); extern UInt16 lastIndex; #endif