/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BACKENDS_AUDIOCD_ABSTRACT_H #define BACKENDS_AUDIOCD_ABSTRACT_H #include "common/scummsys.h" #include "common/noncopyable.h" /** * Abstract Audio CD manager class. Subclasses implement the actual * functionality. */ class AudioCDManager : Common::NonCopyable { public: virtual ~AudioCDManager() {} /** * A structure containing the current playback information */ struct Status { bool playing; int track; int start; int duration; int numLoops; int volume; int balance; }; /** * Initialize the specified CD drive for audio playback. * @return true if the CD drive was inited successfully */ virtual bool open() = 0; /** * Close the currently open CD drive */ virtual void close() = 0; /** * Start audio CD playback * @param track the track to play. * @param numLoops how often playback should be repeated (<=0 means infinitely often). * @param startFrame the frame at which playback should start (75 frames = 1 second). * @param duration the number of frames to play. * @param onlyEmulate determines if the track should be emulated only * @note The @c onlyEmulate parameter is deprecated. * @return @c true if the track started playing, @c false otherwise */ virtual bool play(int track, int numLoops, int startFrame, int duration, bool onlyEmulate = false) = 0; /** * Get if audio is being played. * @return true if CD audio is playing */ virtual bool isPlaying() const = 0; /** * Set the audio volume */ virtual void setVolume(byte volume) = 0; /** * Set the speakers balance */ virtual void setBalance(int8 balance) = 0; /** * Stop audio playback. */ virtual void stop() = 0; /** * Update audio status. */ virtual void update() = 0; /** * Get the playback status. * @return a Status struct with playback data. */ virtual Status getStatus() const = 0; }; #endif