/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "backends/audiocd/default/default-audiocd.h" #include "audio/audiostream.h" #include "common/system.h" DefaultAudioCDManager::DefaultAudioCDManager() { _cd.playing = false; _cd.track = 0; _cd.start = 0; _cd.duration = 0; _cd.numLoops = 0; _cd.volume = Audio::Mixer::kMaxChannelVolume; _cd.balance = 0; _mixer = g_system->getMixer(); _emulating = false; assert(_mixer); } void DefaultAudioCDManager::play(int track, int numLoops, int startFrame, int duration, bool only_emulate) { if (numLoops != 0 || startFrame != 0) { _cd.track = track; _cd.numLoops = numLoops; _cd.start = startFrame; _cd.duration = duration; // Try to load the track from a compressed data file, and if found, use // that. If not found, attempt to start regular Audio CD playback of // the requested track. char trackName[2][16]; sprintf(trackName[0], "track%d", track); sprintf(trackName[1], "track%02d", track); Audio::SeekableAudioStream *stream = 0; for (int i = 0; !stream && i < 2; ++i) stream = Audio::SeekableAudioStream::openStreamFile(trackName[i]); // Stop any currently playing emulated track _mixer->stopHandle(_handle); if (stream != 0) { Audio::Timestamp start = Audio::Timestamp(0, startFrame, 75); Audio::Timestamp end = duration ? Audio::Timestamp(0, startFrame + duration, 75) : stream->getLength(); /* FIXME: Seems numLoops == 0 and numLoops == 1 both indicate a single repetition, while all other positive numbers indicate precisely the number of desired repetitions. Finally, -1 means infinitely many */ _emulating = true; _mixer->playStream(Audio::Mixer::kMusicSoundType, &_handle, Audio::makeLoopingAudioStream(stream, start, end, (numLoops < 1) ? numLoops + 1 : numLoops), -1, _cd.volume, _cd.balance); } else { _emulating = false; if (!only_emulate) playCD(track, numLoops, startFrame, duration); } } } void DefaultAudioCDManager::stop() { if (_emulating) { // Audio CD emulation _mixer->stopHandle(_handle); _emulating = false; } else { // Real Audio CD stopCD(); } } bool DefaultAudioCDManager::isPlaying() const { if (_emulating) { // Audio CD emulation return _mixer->isSoundHandleActive(_handle); } else { // Real Audio CD return pollCD(); } } void DefaultAudioCDManager::setVolume(byte volume) { _cd.volume = volume; if (_emulating) { // Audio CD emulation if (_mixer->isSoundHandleActive(_handle)) _mixer->setChannelVolume(_handle, _cd.volume); } else { // Real Audio CD // Unfortunately I can't implement this atm // since SDL doesn't seem to offer an interface method for this. // g_system->setVolumeCD(_cd.volume); } } void DefaultAudioCDManager::setBalance(int8 balance) { _cd.balance = balance; if (_emulating) { // Audio CD emulation if (isPlaying()) _mixer->setChannelBalance(_handle, _cd.balance); } else { // Real Audio CD // Unfortunately I can't implement this atm // since SDL doesn't seem to offer an interface method for this. // g_system->setBalanceCD(_cd.balance); } } void DefaultAudioCDManager::update() { if (_emulating) { // Check whether the audio track stopped playback if (!_mixer->isSoundHandleActive(_handle)) { // FIXME: We do not update the numLoops parameter here (and in fact, // currently can't do that). Luckily, only one engine ever checks // this part of the AudioCD status, namely the SCUMM engine; and it // only checks whether the track is currently set to infinite looping // or not. _emulating = false; } } else { updateCD(); } } DefaultAudioCDManager::Status DefaultAudioCDManager::getStatus() const { Status info = _cd; info.playing = isPlaying(); return info; }