/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef BACKENDS_AUDIOCD_DEFAULT_H #define BACKENDS_AUDIOCD_DEFAULT_H #include "backends/audiocd/audiocd.h" #include "sound/mixer.h" class DefaultAudioCDManager : AudioCDManager { public: DefaultAudioCDManager(); virtual ~DefaultAudioCDManager() {} void play(int track, int numLoops, int startFrame, int duration, bool only_emulate = false); void stop(); bool isPlaying() const; void update(); virtual Status getStatus() const; // Subclasses should override for better status results virtual bool openCD(int drive) { return false; } virtual void updateCD() {} virtual bool pollCD() const { return false; } virtual void playCD(int track, int num_loops, int start_frame, int duration) {} virtual void stopCD() {} protected: Audio::SoundHandle _handle; bool _emulating; Status _cd; Audio::Mixer *_mixer; }; #endif