/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "backends/base-backend.h" #ifndef DISABLE_DEFAULT_EVENT_MANAGER #include "backends/events/default/default-events.h" #endif #include "gui/message.h" void BaseBackend::displayMessageOnOSD(const char *msg) { // Display the message for 1.5 seconds GUI::TimedMessageDialog dialog(msg, 1500); dialog.runModal(); } void BaseBackend::initBackend() { // Init Event manager #ifndef DISABLE_DEFAULT_EVENT_MANAGER if (!_eventManager) _eventManager = new DefaultEventManager(this); #endif } void BaseBackend::fillScreen(uint32 col) { Graphics::Surface *screen = lockScreen(); if (screen && screen->pixels) memset(screen->pixels, col, screen->h * screen->pitch); unlockScreen(); } void BaseBackend::resetGraphicsScale() { }