/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef CLOUD_CLOUDCONFIGHELPER_H #define CLOUD_CLOUDCONFIGHELPER_H #include "common/singleton.h" #include "common/str.h" namespace Cloud { /** * Convenience wrapper around ConfMan for the cloud backend. */ class CloudConfigHelper : public Common::Singleton { public: bool hasKey(const Common::String &key) const; void removeKey(const Common::String &key); const Common::String &get(const Common::String &key) const; int getInt(const Common::String &key) const; void set(const Common::String &key, const Common::String &value); void flushToDisk(); }; /** Shortcut for accessing the cloud configuration helper. */ #define CloudConfig Cloud::CloudConfigHelper::instance() } // End of namespace Cloud #endif