/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BACKENDS_NETWORKING_CURL_CLOUDICON_H #define BACKENDS_NETWORKING_CURL_CLOUDICON_H #include "graphics/surface.h" namespace Cloud { class CloudIcon { public: CloudIcon(); ~CloudIcon(); /** * The type of cloud icon to show */ enum Type { kNone, /** Hide the currently shown icon if any */ kSyncing, /** Cloud syncing icon */ kDisabled /** Cloud syncing not available icon */ }; /** * Select the icon to show on the OSD * * @param icon Icon type to show. Use kNone to hide the current icon if any. * @param duration Duration in milliseconds the icon stays visible on screen. 0 means the icon stays indefinitely. */ void show(Type icon, int duration = 0); /** The currently visible icon. kNone means no icon is shown. */ Type getShownType() const; /** Returns true if the icon state needs to be checked for changes */ bool needsUpdate() const; /** Update the icon visible on the OSD */ void update(); private: static const float ALPHA_SPEED, ALPHA_MAX, ALPHA_MIN; static const int UPDATE_DELAY_MIN_MILLIS = 10; enum State { kHidden, kShown, kGoingToHide }; State _state; Type _type; Graphics::Surface _icon, _disabledIcon, _alphaIcon; float _currentAlpha; bool _alphaRising; uint32 _hideTime; uint32 _lastUpdateTime; void initIcons(); void loadIcon(Graphics::Surface &icon, byte *data, uint32 size); void makeAlphaIcon(const Graphics::Surface &icon, float alpha); void hide(); }; } // End of namespace Cloud #endif