/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "backends/cloud/folderdownloadrequest.h" #include "common/debug.h" namespace Cloud { FolderDownloadRequest::FolderDownloadRequest(Storage *storage, Storage::FileArrayCallback callback, Networking::ErrorCallback ecb, Common::String remoteDirectoryPath, Common::String localDirectoryPath, bool recursive): Request(nullptr, ecb), _storage(storage), _fileArrayCallback(callback), _remoteDirectoryPath(remoteDirectoryPath), _localDirectoryPath(localDirectoryPath), _recursive(recursive), _workingRequest(nullptr), _ignoreCallback(false) { start(); } FolderDownloadRequest::~FolderDownloadRequest() { _ignoreCallback = true; if (_workingRequest) _workingRequest->finish(); delete _fileArrayCallback; } void FolderDownloadRequest::start() { //cleanup _ignoreCallback = true; if (_workingRequest) _workingRequest->finish(); _currentFile = StorageFile(); _files.clear(); _failedFiles.clear(); _ignoreCallback = false; //list directory first _workingRequest = _storage->listDirectory( _remoteDirectoryPath, new Common::Callback(this, &FolderDownloadRequest::directoryListedCallback), new Common::Callback(this, &FolderDownloadRequest::directoryListedErrorCallback), _recursive ); } void FolderDownloadRequest::directoryListedCallback(Storage::ListDirectoryResponse response) { _workingRequest = nullptr; if (_ignoreCallback) return; _files = response.value; downloadNextFile(); } void FolderDownloadRequest::directoryListedErrorCallback(Networking::ErrorResponse error) { _workingRequest = nullptr; if (_ignoreCallback) return; finishError(error); } void FolderDownloadRequest::fileDownloadedCallback(Storage::BoolResponse response) { _workingRequest = nullptr; if (_ignoreCallback) return; if (!response.value) _failedFiles.push_back(_currentFile); downloadNextFile(); } void FolderDownloadRequest::fileDownloadedErrorCallback(Networking::ErrorResponse error) { fileDownloadedCallback(Storage::BoolResponse(error.request, false)); } void FolderDownloadRequest::downloadNextFile() { do { if (_files.empty()) { finishDownload(_failedFiles); return; } _currentFile = _files.back(); _files.pop_back(); } while (_currentFile.isDirectory()); //TODO: may be create these directories (in case those are empty) Common::String remotePath = _currentFile.path(); Common::String localPath = remotePath; if (_remoteDirectoryPath == "" || remotePath.hasPrefix(_remoteDirectoryPath)) { localPath.erase(0, _remoteDirectoryPath.size()); if (_remoteDirectoryPath != "" && (_remoteDirectoryPath.lastChar() != '/' && _remoteDirectoryPath.lastChar() != '\\')) localPath.erase(0, 1); } else { warning("Can't process the following paths:"); warning("remote directory: %s", _remoteDirectoryPath.c_str()); warning("remote file under that directory: %s", remotePath.c_str()); } if (_localDirectoryPath != "") { if (_localDirectoryPath.lastChar() == '/' || _localDirectoryPath.lastChar() == '\\') localPath = _localDirectoryPath + localPath; else localPath = _localDirectoryPath + "/" + localPath; } debug("%s -> %s", remotePath.c_str(), localPath.c_str()); _workingRequest = _storage->downloadById( _currentFile.id(), localPath, new Common::Callback(this, &FolderDownloadRequest::fileDownloadedCallback), new Common::Callback(this, &FolderDownloadRequest::fileDownloadedErrorCallback) ); } void FolderDownloadRequest::handle() {} void FolderDownloadRequest::restart() { start(); } void FolderDownloadRequest::finishDownload(Common::Array &files) { Request::finishSuccess(); if (_fileArrayCallback) (*_fileArrayCallback)(Storage::FileArrayResponse(this, files)); } } // End of namespace Cloud