/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BACKENDS_CLOUD_MANAGER_H #define BACKENDS_CLOUD_MANAGER_H #include "common/cloudmanager.h" #include "common/str.h" namespace Cloud { class Manager: public Common::CloudManager { Common::Array _storages; uint _currentStorageIndex; public: Manager(); virtual ~Manager(); virtual void init(); virtual void save(); virtual void addStorage(Cloud::Storage *storage, bool makeCurrent = true, bool saveConfig = true); virtual Storage *getCurrentStorage(); virtual void syncSaves(Storage::BoolCallback callback); }; } //end of namespace Cloud #endif