/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BACKENDS_CLOUD_STORAGE_H #define BACKENDS_CLOUD_STORAGE_H #include "backends/cloud/storagefile.h" #include "backends/cloud/storageinfo.h" #include "backends/networking/curl/request.h" #include "backends/networking/curl/curlrequest.h" #include "common/array.h" #include "common/stream.h" #include "common/str.h" #include "common/callback.h" namespace Cloud { class Storage { public: typedef Networking::Response&> FileArrayResponse; typedef Networking::Response StorageInfoResponse; typedef Networking::Response BoolResponse; typedef Common::BaseCallback *FileArrayCallback; typedef Common::BaseCallback *StorageInfoCallback; typedef Common::BaseCallback *BoolCallback; Storage() {} virtual ~Storage() {} /** * Storage methods, which are used by CloudManager to save * storage in configuration file. */ /** * Save storage data using ConfMan. * @param keyPrefix all saved keys must start with this prefix. * @note every Storage must write keyPrefix + "type" key * with common value (e.g. "Dropbox"). */ virtual void saveConfig(Common::String keyPrefix) = 0; /** * Public Cloud API comes down there. * * All Cloud API methods return Networking::Request *, which * might be used to control request. All methods also accept * a callback, which is called, when request is complete. */ /** Returns Common::Array. */ virtual Networking::Request *listDirectory(Common::String path, FileArrayCallback callback, bool recursive = false) = 0; /** Calls the callback when finished. */ virtual Networking::Request *upload(Common::String path, Common::ReadStream *contents, BoolCallback callback) = 0; /** Returns pointer to Networking::NetworkReadStream. */ virtual Networking::Request *streamFile(Common::String path, Networking::NetworkReadStreamCallback callback) = 0; /** Calls the callback when finished. */ virtual Networking::Request *download(Common::String remotePath, Common::String localPath, BoolCallback callback) = 0; /** Returns Common::Array with list of files, which were not downloaded. */ virtual Networking::Request *downloadFolder(Common::String remotePath, Common::String localPath, FileArrayCallback callback, bool recursive = false) = 0; /** Calls the callback when finished. */ virtual Networking::Request *remove(Common::String path, BoolCallback callback) = 0; /** Calls the callback when finished. */ virtual Networking::Request *syncSaves(BoolCallback callback) = 0; /** Calls the callback when finished. */ virtual Networking::Request *createDirectory(Common::String path, BoolCallback callback) = 0; /** Calls the callback when finished. */ virtual Networking::Request *touch(Common::String path, BoolCallback callback) = 0; /** Returns the StorageInfo struct. */ virtual Networking::Request *info(StorageInfoCallback callback) = 0; /** Returns whether saves sync process is running. */ virtual bool isSyncing() = 0; /** Returns whether there are any requests running. */ virtual bool isWorking() = 0; }; } //end of namespace Cloud #endif