/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef COMMON_HARDWAREKEY #define COMMON_HARDWAREKEY #include "backends/common/user-action.h" namespace Common { /** * Describes an available hardware key */ struct HardwareKey { /** unique id used for saving/loading to config */ int32 id; /** Human readable description */ String description; /** * The KeyState that is generated by the back-end * when this hardware key is pressed. */ KeyState key; UserActionCategory preferredCategory; UserActionType preferredType; int16 group; HardwareKey(KeyState ks = KeyState(), String des = "", UserActionCategory cat = kGenericUserActionCategory, UserActionType ty = kGenericUserActionType, int gr = 0) { key = ks; description = des; preferredCategory = cat; preferredType = ty; group = gr; } }; /** * Simple class to encapsulate a device's set of HardwareKeys. * Each device should extend this and call addHardwareKey a number of times * in its constructor to define the device's available keys. */ class HardwareKeySet { public: HardwareKeySet() {} ~HardwareKeySet() { List::iterator it; for (it = _keys.begin(); it != _keys.end(); it++) delete *it; } void addHardwareKey(HardwareKey *key) { checkForKey(key); _keys.push_back(key); } const HardwareKey *findHardwareKey(int32 id) const { List::iterator it; for (it = _keys.begin(); it != _keys.end(); it++) { if ((*it)->id == id) return (*it); } return 0; } const HardwareKey *findHardwareKey(const KeyState& keystate) const { List::iterator it; for (it = _keys.begin(); it != _keys.end(); it++) { if ((*it)->key == keystate) return (*it); } return 0; } private: void checkForKey(HardwareKey *key) { List::iterator it; for (it = _keys.begin(); it != _keys.end(); it++) { if ((*it)->id == key->id) error("HardwareKey with id %d already given!", key->id); else if ((*it)->key == key->key) error("HardwareKey with same KeyState already given!"); } } List _keys; }; } // end of namespace Common #endif