#include "backends/common/keymap.h" namespace Common { Keymap::Keymap(const Keymap& km) : _actions(km._actions), _keymap() { init(); for (uint i = 0; i < _actions.size(); i++) { if (_actions[i].hwKey) { _keymap[_actions[i].hwKey->key] = &_actions[i]; } } } void Keymap::init() { _actions.reserve(20); } void Keymap::addAction(const UserAction& action) { if (findUserAction(action.id)) error("UserAction with id %d already in KeyMap!\n", action.id); _actions.push_back(action); _actions[_actions.size()-1].hwKey = 0; } void Keymap::mapKeyToAction(UserAction *action, HardwareKey *key) { for (uint i = 0; i < _actions.size(); i++) { if (&_actions[i] == action) { internalMapKey(action, key); return; } } error("UserAction not contained in KeyMap\n"); } void Keymap::mapKeyToAction(int32 id, HardwareKey *key) { UserAction *act = findUserAction(id); if (act) internalMapKey(act, key); } void Keymap::internalMapKey(UserAction *action, HardwareKey *hwKey) { HashMap::iterator it; it = _keymap.find(hwKey->key); // if key is already mapped to an action then un-map it if (it != _keymap.end()) it->_value->hwKey = 0; action->hwKey = hwKey; _keymap[hwKey->key] = action; } const UserAction *Keymap::getUserAction(int32 id) const { return findUserAction(id); } UserAction *Keymap::findUserAction(int32 id) { Array::iterator it; for (it = _actions.begin(); it != _actions.end(); it++) { if (it->id == id) return &*it; } return 0; } const UserAction *Keymap::findUserAction(int32 id) const { Array::const_iterator it; for (it = _actions.begin(); it != _actions.end(); it++) { if (it->id == id) return &*it; } return 0; } UserAction *Keymap::getMappedAction(KeyState ks) const { HashMap::iterator it; it = _keymap.find(ks); if (it == _keymap.end()) return 0; else return it->_value; } } // end of namespace Common