/* ScummVM - Scumm Interpreter * Dreamcast port * Copyright (C) 2002-2004 Marcus Comstedt * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include #include #define NUM_BUFFERS 4 #define SOUND_BUFFER_SHIFT 3 class Interactive { public: virtual int key(int k, byte &shiftFlags) = 0; virtual void mouse(int x, int y) = 0; }; #include "softkbd.h" class OSystem_Dreamcast : public OSystem { public: OSystem_Dreamcast(); // Determine whether the backend supports the specified feature. bool hasFeature(Feature f); // En-/disable the specified feature. void setFeatureState(Feature f, bool enable); // Query the state of the specified feature. bool getFeatureState(Feature f); // Retrieve a list of all graphics modes supported by this backend. const GraphicsMode *getSupportedGraphicsModes() const; // Return the ID of the 'default' graphics mode. int getDefaultGraphicsMode() const; // Switch to the specified graphics mode. bool setGraphicsMode(int mode); // Determine which graphics mode is currently active. int getGraphicsMode() const; // Set colors of the palette void setPalette(const byte *colors, uint start, uint num); // Set the size of the video bitmap. // Typically, 320x200 void initSize(uint w, uint h, int overlayScale); int16 getHeight() { return _screen_h; } int16 getWidth() { return _screen_w; } // Draw a bitmap to screen. // The screen will not be updated to reflect the new bitmap void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h); // Update the dirty areas of the screen void updateScreen(); // Either show or hide the mouse cursor bool showMouse(bool visible); // Move ("warp") the mouse cursor to the specified position. void warpMouse(int x, int y); // Set the bitmap that's used when drawing the cursor. void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor); // Shaking is used in SCUMM. Set current shake position. void setShakePos(int shake_pos); // Get the number of milliseconds since the program was started. uint32 getMillis(); // Delay for a specified amount of milliseconds void delayMillis(uint msecs); // Get the next event. // Returns true if an event was retrieved. bool pollEvent(Event &event); // Set function that generates samples bool setSoundCallback(SoundProc proc, void *param); void clearSoundCallback(); // Determine the output sample rate. Audio data provided by the sound // callback will be played using this rate. int getOutputSampleRate() const; // Initialise the specified CD drive for audio playback. bool openCD(int drive); // Poll cdrom status // Returns true if cd audio is playing bool pollCD(); // Play cdrom audio track void playCD(int track, int num_loops, int start_frame, int duration); // Stop cdrom audio track void stopCD(); // Update cdrom audio status void updateCD(); // Quit void quit(); // Overlay void showOverlay(); void hideOverlay(); void clearOverlay(); void grabOverlay(int16 *buf, int pitch); void copyRectToOverlay(const int16 *buf, int pitch, int x, int y, int w, int h); // Add a callback timer void setTimerCallback(TimerProc callback, int timer); // Mutex handling MutexRef createMutex(); void lockMutex(MutexRef mutex); void unlockMutex(MutexRef mutex); void deleteMutex(MutexRef mutex); // Set a window caption or any other comparable status display to the // given value. void setWindowCaption(const char *caption); // Savefile handling SaveFileManager *getSavefileManager(); // Extra SoftKbd support void mouseToSoftKbd(int x, int y, int &rx, int &ry) const; static OSystem *create(); private: SoftKeyboard _softkbd; int _ms_cur_x, _ms_cur_y, _ms_cur_w, _ms_cur_h, _ms_old_x, _ms_old_y; int _ms_hotspot_x, _ms_hotspot_y, _ms_visible, _devpoll; int _current_shake_pos, _screen_w, _screen_h; int _overlay_x, _overlay_y; unsigned char *_ms_buf; unsigned char _ms_keycolor; SoundProc _sound_proc; void *_sound_proc_param; bool _overlay_visible, _overlay_dirty, _screen_dirty; int _screen_buffer, _overlay_buffer, _mouse_buffer; bool _aspect_stretch, _softkbd_on; float _overlay_fade, _xscale, _yscale, _top_offset; int _softkbd_motion; uint32 _timer_duration, _timer_next_expiry; bool _timer_active; int (*_timer_callback) (int); unsigned char *screen; unsigned short *mouse; unsigned short *overlay; void *screen_tx[NUM_BUFFERS]; void *mouse_tx[NUM_BUFFERS]; void *ovl_tx[NUM_BUFFERS]; unsigned short palette[256]; int temp_sound_buffer[RING_BUFFER_SAMPLES>>SOUND_BUFFER_SHIFT]; void checkSound(); void drawMouse(int xdraw, int ydraw, int w, int h, unsigned char *buf, bool visible); void setScaling(); }; extern int handleInput(struct mapledev *pad, int &mouse_x, int &mouse_y, byte &shiftFlags, Interactive *inter = NULL); extern void initSound(); extern bool selectGame(char *&, char *&, class Icon &);