/* ScummVM - Scumm Interpreter * Dreamcast port * Copyright (C) 2002-2004 Marcus Comstedt * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include #include #include #include #include #include #include "dc.h" #include "icon.h" #include "DCLauncherDialog.h" #include Icon icon; const char *gGameName; OSystem_Dreamcast::OSystem_Dreamcast() : _devpoll(0), screen(NULL), mouse(NULL), overlay(NULL), _softkbd(this), _ms_buf(NULL), _sound_proc(NULL), _timer_active(false), _current_shake_pos(0), _aspect_stretch(false), _softkbd_on(false), _softkbd_motion(0), _enable_cursor_palette(false) { memset(screen_tx, 0, sizeof(screen_tx)); memset(mouse_tx, 0, sizeof(mouse_tx)); memset(ovl_tx, 0, sizeof(ovl_tx)); } /* CD Audio */ static bool find_track(int track, int &first_sec, int &last_sec) { struct TOC *toc = cdfs_gettoc(); if(!toc) return false; int i, first, last; first = TOC_TRACK(toc->first); last = TOC_TRACK(toc->last); if(first < 1 || last > 99 || first > last) return false; for(i=first; i<=last; i++) if(!(TOC_CTRL(toc->entry[i-1])&4)) if(track==1) { first_sec = TOC_LBA(toc->entry[i-1]); last_sec = TOC_LBA(toc->entry[i]); return true; } else --track; return false; } void OSystem_Dreamcast::playCD(int track, int num_loops, int start_frame, int duration) { int first_sec, last_sec; #if 1 if(num_loops) --num_loops; #endif if(num_loops>14) num_loops=14; else if(num_loops<0) num_loops=15; // infinity if(!find_track(track, first_sec, last_sec)) return; if(duration) last_sec = first_sec + start_frame + duration; first_sec += start_frame; play_cdda_sectors(first_sec, last_sec, num_loops); } void OSystem_Dreamcast::stopCD() { stop_cdda(); } bool OSystem_Dreamcast::pollCD() { extern int getCdState(); return getCdState() == 3; } void OSystem_Dreamcast::updateCD() { // Dummy. The CD drive takes care of itself. } bool OSystem_Dreamcast::openCD(int drive) { // Dummy. return true; } void OSystem_Dreamcast::setWindowCaption(const char *caption) { gGameName = caption; } void OSystem_Dreamcast::quit() { exit(0); } /* Mutex handling */ OSystem::MutexRef OSystem_Dreamcast::createMutex() { return NULL; } void OSystem_Dreamcast::lockMutex(MutexRef mutex) { } void OSystem_Dreamcast::unlockMutex(MutexRef mutex) { } void OSystem_Dreamcast::deleteMutex(MutexRef mutex) { } /* Features */ bool OSystem_Dreamcast::hasFeature(Feature f) { switch(f) { case kFeatureAspectRatioCorrection: case kFeatureVirtualKeyboard: case kFeatureOverlaySupportsAlpha: case kFeatureCursorHasPalette: return true; default: return false; } } void OSystem_Dreamcast::setFeatureState(Feature f, bool enable) { switch(f) { case kFeatureAspectRatioCorrection: _aspect_stretch = enable; if(screen) setScaling(); break; case kFeatureVirtualKeyboard: _softkbd_on = enable; break; default: break; } } bool OSystem_Dreamcast::getFeatureState(Feature f) { switch(f) { case kFeatureAspectRatioCorrection: return _aspect_stretch; case kFeatureVirtualKeyboard: return _softkbd_on; default: return false; } } void dc_init_hardware() { #ifndef NOSERIAL serial_init(57600); usleep(2000000); printf("Serial OK\r\n"); #endif cdfs_init(); maple_init(); dc_setup_ta(); init_arm(); } int main() { static char *argv[] = { "scummvm", NULL, }; static int argc = 1; dc_init_hardware(); initSound(); g_system = new OSystem_Dreamcast(); assert(g_system); int res = scummvm_main(argc, argv); exit(0); } int DCLauncherDialog::runModal() { char *base = NULL, *dir = NULL; if(!selectGame(base, dir, icon)) exit(0); // Set the game path. ConfMan.addGameDomain(base); if(dir != NULL) ConfMan.set("path", dir, base); // Set the target. Base::setTarget(base); return 0; }