/* ScummVM - Scumm Interpreter * Dreamcast port * Copyright (C) 2002 Marcus Comstedt * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include <common/scummsys.h> #include <common/stdafx.h> #include <common/engine.h> #include <common/gameDetector.h> #include "dc.h" #include "icon.h" #include "label.h" #include <ronin/gddrive.h> #define MAX_GAMES 100 #define MAX_DIR 100 void draw_solid_quad(float x1, float y1, float x2, float y2, int c0, int c1, int c2, int c3) { struct polygon_list mypoly; struct packed_colour_vertex_list myvertex; mypoly.cmd = TA_CMD_POLYGON|TA_CMD_POLYGON_TYPE_OPAQUE|TA_CMD_POLYGON_SUBLIST| TA_CMD_POLYGON_STRIPLENGTH_2|TA_CMD_POLYGON_PACKED_COLOUR| TA_CMD_POLYGON_GOURAUD_SHADING; mypoly.mode1 = TA_POLYMODE1_Z_ALWAYS|TA_POLYMODE1_NO_Z_UPDATE; mypoly.mode2 = TA_POLYMODE2_BLEND_SRC|TA_POLYMODE2_FOG_DISABLED; mypoly.texture = 0; mypoly.red = mypoly.green = mypoly.blue = mypoly.alpha = 0; ta_commit_list(&mypoly); myvertex.cmd = TA_CMD_VERTEX; myvertex.ocolour = 0; myvertex.z = 0.5; myvertex.u = 0.0; myvertex.v = 0.0; myvertex.colour = c0; myvertex.x = x1; myvertex.y = y1; ta_commit_list(&myvertex); myvertex.colour = c1; myvertex.x = x2; ta_commit_list(&myvertex); myvertex.colour = c2; myvertex.x = x1; myvertex.y = y2; ta_commit_list(&myvertex); myvertex.colour = c3; myvertex.x = x2; myvertex.cmd |= TA_CMD_VERTEX_EOS; ta_commit_list(&myvertex); } void draw_trans_quad(float x1, float y1, float x2, float y2, int c0, int c1, int c2, int c3) { struct polygon_list mypoly; struct packed_colour_vertex_list myvertex; mypoly.cmd = TA_CMD_POLYGON|TA_CMD_POLYGON_TYPE_TRANSPARENT|TA_CMD_POLYGON_SUBLIST| TA_CMD_POLYGON_STRIPLENGTH_2|TA_CMD_POLYGON_PACKED_COLOUR| TA_CMD_POLYGON_GOURAUD_SHADING; mypoly.mode1 = TA_POLYMODE1_Z_ALWAYS|TA_POLYMODE1_NO_Z_UPDATE; mypoly.mode2 = TA_POLYMODE2_BLEND_SRC_ALPHA|TA_POLYMODE2_BLEND_DST_INVALPHA| TA_POLYMODE2_FOG_DISABLED|TA_POLYMODE2_ENABLE_ALPHA; mypoly.texture = 0; mypoly.red = mypoly.green = mypoly.blue = mypoly.alpha = 0; ta_commit_list(&mypoly); myvertex.cmd = TA_CMD_VERTEX; myvertex.ocolour = 0; myvertex.z = 0.5; myvertex.u = 0.0; myvertex.v = 0.0; myvertex.colour = c0; myvertex.x = x1; myvertex.y = y1; ta_commit_list(&myvertex); myvertex.colour = c1; myvertex.x = x2; ta_commit_list(&myvertex); myvertex.colour = c2; myvertex.x = x1; myvertex.y = y2; ta_commit_list(&myvertex); myvertex.colour = c3; myvertex.x = x2; myvertex.cmd |= TA_CMD_VERTEX_EOS; ta_commit_list(&myvertex); } struct Game { char dir[256]; char filename_base[256]; char text[256]; Icon icon; Label label; }; struct Dir { char name[256]; char deficon[256]; }; static Game the_game; static bool isGame(const char *fn, char *base) { int l = strlen(fn); if(l>4 && (!strcasecmp(fn+l-4, ".000") || !strcasecmp(fn+l-4, ".SM0"))) { strcpy(base, fn); base[l-4]='\0'; return true; } if(!strcasecmp(fn, "00.LFL") || !strcasecmp(fn, "000.LFL")) { *base = '\0'; return true; } return false; } static void checkName(Game &game) { const VersionSettings *gnl = version_settings; do { if (!scumm_stricmp(game.filename_base, gnl->filename)) { strcpy(game.text, gnl->gamename); return; } } while ((++gnl)->filename); strcpy(game.text, game.filename_base); } static bool checkExe(const char *dir, const char *f) { char fn[520]; int fd; sprintf(fn, "%s%s.EXE", dir, f); if((fd = open(fn, O_RDONLY))<0) return false; close(fd); return true; } static bool isIcon(const char *fn) { int l = strlen(fn); if(l>4 && !strcasecmp(fn+l-4, ".ICO")) return true; else return false; } static bool loadIcon(Game &game, Dir *dirs, int num_dirs) { char icofn[520]; sprintf(icofn, "%s%s.ICO", game.dir, game.filename_base); if(game.icon.load(icofn)) return true; for(int i=0; i<num_dirs; i++) if(!strcmp(dirs[i].name, game.dir) && dirs[i].deficon[0]) { sprintf(icofn, "%s%s", game.dir, dirs[i].deficon); if(game.icon.load(icofn)) return true; break; } return false; } static void makeDefIcon(Icon &icon) { icon.load(NULL, 0); } static int findGames(Game *games, int max) { Dir *dirs = new Dir[MAX_DIR]; int curr_game = 0, curr_dir = 0, num_dirs = 1; strcpy(dirs[0].name, "/"); while(curr_game < max && curr_dir < num_dirs) { dirs[curr_dir].deficon[0] = '\0'; DIR *dirp = opendir(dirs[curr_dir++].name); if(dirp) { struct dirent *entry; while((entry = readdir(dirp))) if(entry->d_size < 0) { if(num_dirs < MAX_DIR) { strcpy(dirs[num_dirs].name, dirs[curr_dir-1].name); if(strlen(dirs[num_dirs].name)+strlen(entry->d_name)<255) { strcat(dirs[num_dirs].name, entry->d_name); strcat(dirs[num_dirs].name, "/"); num_dirs++; } } } else if(isIcon(entry->d_name)) strcpy(dirs[curr_dir-1].deficon, entry->d_name); else if(curr_game < max && isGame(entry->d_name, games[curr_game].filename_base)) { strcpy(games[curr_game].dir, dirs[curr_dir-1].name); if(!*games[curr_game].filename_base) { int i; for(i=strlen(games[curr_game].dir)-1; --i>=0; ) if(games[curr_game].dir[i]=='/') break; if(i>=0) { strcpy(games[curr_game].filename_base, games[curr_game].dir+i+1); games[curr_game].filename_base[strlen(games[curr_game]. filename_base)-1]='\0'; #if 0 games[curr_game].dir[i+1]='\0'; #endif } if(checkExe(games[curr_game].dir, "loom")) strcpy(games[curr_game].filename_base, "loomcd"); } checkName(games[curr_game]); #if 0 printf("Registered game <%s> in <%s> <%s> because of <%s> <%s>\n", games[curr_game].text, games[curr_game].dir, games[curr_game].filename_base, dirs[curr_dir-1].name, entry->d_name); #endif curr_game++; } closedir(dirp); } } for(int i=0; i<curr_game; i++) if(!loadIcon(games[i], dirs, num_dirs)) makeDefIcon(games[i].icon); delete dirs; return curr_game; } int getCdState() { unsigned int param[4]; gdGdcGetDrvStat(param); return param[0]; } static void drawBackground() { draw_solid_quad(20.0, 20.0, 620.0, 460.0, 0xff0000, 0x00ff00, 0x0000ff, 0xffffff); } void waitForDisk() { Label lab; int wasopen = 0; ta_sync(); void *mark = ta_txmark(); lab.create_texture("Please insert game CD."); //printf("waitForDisk, cdstate = %d\n", getCdState()); for(;;) { int s = getCdState(); if(s >= 6) wasopen = 1; if(s > 0 && s < 6 && wasopen) { cdfs_reinit(); chdir("/"); chdir("/"); ta_sync(); ta_txrelease(mark); return; } ta_begin_frame(); drawBackground(); ta_commit_end(); lab.draw(166.0, 200.0, 0xffff2020); ta_commit_frame(); int mousex = 0, mousey = 0; byte shiftFlags; int mask = getimask(); setimask(15); handleInput(locked_get_pads(), mousex, mousey, shiftFlags); setimask(mask); } } static void drawGameLabel(Game &game, int pal, float x, float y, unsigned int argb, int fade = 0, float scale = 1.0) { unsigned int fade_alpha = (255-fade)<<24; game.icon.draw(x, y, x+32.0*scale, y+32.0*scale, pal, 0xffffff|fade_alpha); game.label.draw(x+54.0*scale, y+4.0*scale, argb|fade_alpha, scale); } int gameMenu(Game *games, int num_games) { int top_game = 0, selector_pos = 0; int mousex = 0, mousey = 0; if(!num_games) return -1; for(;;) { if(getCdState()>=6) return -1; ta_begin_frame(); drawBackground(); ta_commit_end(); float y = 40.0; for(int i=top_game, cnt=0; cnt<10 && i<num_games; i++, cnt++) { int pal = 48+(i&15); if(cnt == selector_pos) draw_trans_quad(100.0, y, 590.0, y+32.0, 0x7000ff00, 0x7000ff00, 0x7000ff00, 0x7000ff00); games[i].icon.set_palette(pal); drawGameLabel(games[i], pal, 50.0, y, (cnt == selector_pos? 0xffff00 : 0xffffff)); y += 40.0; } ta_commit_frame(); byte shiftFlags; int event; int mask = getimask(); setimask(15); event = handleInput(locked_get_pads(), mousex, mousey, shiftFlags); setimask(mask); if(event==-OSystem::EVENT_LBUTTONDOWN || event==13 || event==319) { int selected_game = top_game + selector_pos; for(int fade=0; fade<=256; fade+=4) { unsigned int fade_colour = 0x00ffffff | ((255-fade)<<24); ta_begin_frame(); drawBackground(); ta_commit_end(); float y = 40.0; if(fade < 256) for(int i=top_game, cnt=0; cnt<10 && i<num_games; i++, cnt++, y += 40.0) if(cnt != selector_pos) drawGameLabel(games[i], 48+(i&15), 50.0, y, 0xffffff, fade); y = (40.0/256.0 * (selector_pos + 1))*(256-fade) + 80.0/256.0*fade; float x = 50.0/256.0*(256-fade) + 160.0/256.0*fade; float scale = 1.0+9.0/256.0*fade; drawGameLabel(games[selector_pos], 48+(selected_game&15), x, y, 0xffff00, 0, scale); ta_commit_frame(); } return selected_game; } if(mousey>=16) { if(selector_pos + top_game + 1 < num_games) if(++selector_pos >= 10) { --selector_pos; ++top_game; } mousey -= 16; } else if(mousey<=-16) { if(selector_pos + top_game > 0) if(--selector_pos < 0) { ++selector_pos; --top_game; } mousey += 16; } } } bool selectGame(char *&ret, char *&dir_ret, Icon &icon) { Game *games = new Game[MAX_GAMES]; int selected, num_games; ta_sync(); void *mark = ta_txmark(); for(;;) { num_games = findGames(games, MAX_GAMES); for(int i=0; i<num_games; i++) { games[i].icon.create_texture(); games[i].label.create_texture(games[i].text); } selected = gameMenu(games, num_games); ta_sync(); ta_txrelease(mark); if(selected == -1) waitForDisk(); else break; } if(selected >= num_games) selected = -1; if(selected >= 0) the_game = games[selected]; delete games; if(selected>=0) { #if 0 chdir(the_game.dir); #else chdir("/"); static char dirarg[258]; sprintf(dirarg, "-p%s", the_game.dir); dir_ret = dirarg; #endif ret = the_game.filename_base; icon = the_game.icon; return true; } else return false; }