/* ScummVM - Scumm Interpreter * Dreamcast port * Copyright (C) 2002-2003 Marcus Comstedt * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include #include #include "base/engine.h" #include "dc.h" #include "icon.h" #include #include #include #include // Savegame can not be bigger than this, even before compression #define MAX_SAVE_SIZE (128*1024) enum vmsaveResult { VMSAVE_OK, VMSAVE_NOVM, VMSAVE_NOSPACE, VMSAVE_WRITEERROR, }; static int lastvm=-1; static void displaySaveResult(vmsaveResult res) { char buf[1024]; switch(res) { case VMSAVE_OK: sprintf(buf, "Game saved on unit %c%d", 'A'+(lastvm/6), lastvm%6); break; case VMSAVE_NOVM: strcpy(buf, "No memory card present!"); break; case VMSAVE_NOSPACE: strcpy(buf, "Not enough space available!"); break; case VMSAVE_WRITEERROR: strcpy(buf, "Write error!!!"); break; default: strcpy(buf, "Unknown error!!!"); break; } MessageDialog dialog(buf); dialog.runModal(); } static vmsaveResult trySave(const char *gamename, const char *data, int size, const char *filename, class Icon &icon, int vm) { struct vmsinfo info; struct superblock super; struct vms_file file; struct vms_file_header header; struct timestamp tstamp; struct tm tm; time_t t; unsigned char iconbuffer[512+32]; if(!vmsfs_check_unit(vm, 0, &info)) return VMSAVE_NOVM; if(!vmsfs_get_superblock(&info, &super)) return VMSAVE_NOVM; int free_cnt = vmsfs_count_free(&super); if(vmsfs_open_file(&super, filename, &file)) free_cnt += file.blks; if(((128+512+size+511)>>9) > free_cnt) return VMSAVE_NOSPACE; memset(&header, 0, sizeof(header)); strncpy(header.shortdesc, "ScummVM savegame", 16); strncpy(header.longdesc, gamename, 32); strncpy(header.id, "ScummVM", 16); icon.create_vmicon(iconbuffer); header.numicons = 1; memcpy(header.palette, iconbuffer, sizeof(header.palette)); time(&t); tm = *localtime(&t); tstamp.year = tm.tm_year+1900; tstamp.month = tm.tm_mon+1; tstamp.day = tm.tm_mday; tstamp.hour = tm.tm_hour; tstamp.minute = tm.tm_min; tstamp.second = tm.tm_sec; tstamp.wkday = (tm.tm_wday+6)%7; vmsfs_beep(&info, 1); vmsfs_errno = 0; if(!vmsfs_create_file(&super, filename, &header, iconbuffer+sizeof(header.palette), NULL, data, size, &tstamp)) { fprintf(stderr, "%s\n", vmsfs_describe_error()); vmsfs_beep(&info, 0); return VMSAVE_WRITEERROR; } vmsfs_beep(&info, 0); return VMSAVE_OK; } static bool tryLoad(char *&buffer, int &size, const char *filename, int vm) { struct vmsinfo info; struct superblock super; struct vms_file file; struct vms_file_header header; struct timestamp tstamp; struct tm tm; time_t t; unsigned char iconbuffer[512+32]; if(!vmsfs_check_unit(vm, 0, &info)) return false; if(!vmsfs_get_superblock(&info, &super)) return false; if(!vmsfs_open_file(&super, filename, &file)) return false; buffer = new char[size = file.size]; if(vmsfs_read_file(&file, (unsigned char *)buffer, size)) return true; delete buffer; return false; } static void tryList(const char *prefix, bool *marks, int num, int vm) { struct vmsinfo info; struct superblock super; struct dir_iterator iter; struct dir_entry de; int pl = strlen(prefix); if(!vmsfs_check_unit(vm, 0, &info)) return; if(!vmsfs_get_superblock(&info, &super)) return; vmsfs_open_dir(&super, &iter); while(vmsfs_next_dir_entry(&iter, &de)) if(de.entry[0]) { char buf[16], *endp = NULL; strncpy(buf, (char *)de.entry+4, 12); buf[12] = 0; int l = strlen(buf); long i = 42; if(l > pl && !strncmp(buf, prefix, pl) && (i = strtol(buf+pl, &endp, 10))>=0 && i= 0 && (res = trySave(gamename, data, size, filename, icon, lastvm)) == VMSAVE_OK) return res; for(int i=0; i<24; i++) if((r = trySave(gamename, data, size, filename, icon, i)) == VMSAVE_OK) { lastvm = i; return r; } else if(r > res) res = r; return res; } bool readSaveGame(char *&buffer, int &size, const char *filename) { if(lastvm >= 0 && tryLoad(buffer, size, filename, lastvm)) return true; for(int i=0; i<24; i++) if(tryLoad(buffer, size, filename, i)) { lastvm = i; return true; } return false; } class VMSave : public SaveFile { private: bool issave; char *buffer; int pos, size; char filename[16]; protected: virtual int fread(void *buf, int size, int cnt); virtual int fwrite(const void *buf, int size, int cnt); public: VMSave(const char *_filename, bool _saveOrLoad) : issave(_saveOrLoad), pos(0), buffer(NULL) { strncpy(filename, _filename, 16); if(issave) buffer = new char[size = MAX_SAVE_SIZE]; } ~VMSave(); bool readSaveGame() { return ::readSaveGame(buffer, size, filename); } void tryUncompress() { if(size > 0 && buffer[0] != 'S') { // Data does not start with "SCVM". Maybe compressed? char *expbuf = new char[MAX_SAVE_SIZE]; unsigned long destlen = MAX_SAVE_SIZE; if(!uncompress((Bytef*)expbuf, &destlen, (Bytef*)buffer, size)) { delete(buffer); buffer = expbuf; size = destlen; } else delete expbuf; } } }; class VMSaveManager : public SaveFileManager { virtual SaveFile *open_savefile(const char *filename, const char *directory, bool saveOrLoad); virtual void list_savefiles(const char *prefix, const char *directory, bool *marks, int num); }; SaveFile *VMSaveManager::open_savefile(const char *filename, const char *directory, bool saveOrLoad) { VMSave *s = new VMSave(filename, saveOrLoad); if(saveOrLoad) return s; else if(s->readSaveGame()) { s->tryUncompress(); return s; } else { delete s; return NULL; } } VMSave::~VMSave() { extern const char *gGameName; extern Icon icon; if(issave) { if(pos) { // Try compression char *compbuf = new char[pos]; unsigned long destlen = pos; if(!compress((Bytef*)compbuf, &destlen, (Bytef*)buffer, pos)) { delete buffer; buffer = compbuf; pos = destlen; } else delete compbuf; } displaySaveResult(writeSaveGame(gGameName, buffer, pos, filename, icon)); } delete buffer; } int VMSave::fread(void *buf, int sz, int cnt) { if (issave) return -1; int nbyt = sz*cnt; if (pos + nbyt > size) { cnt = (size - pos)/sz; nbyt = sz*cnt; } if (nbyt) memcpy(buf, buffer + pos, nbyt); pos += nbyt; return cnt; } int VMSave::fwrite(const void *buf, int sz, int cnt) { if (!issave) return -1; int nbyt = sz*cnt; if (pos + nbyt > size) { cnt = (size - pos)/sz; nbyt = sz*cnt; } if (nbyt) memcpy(buffer + pos, buf, nbyt); pos += nbyt; return cnt; } void VMSaveManager::list_savefiles(const char *prefix, const char *directory, bool *marks, int num) { memset(marks, false, num*sizeof(bool)); for(int i=0; i<24; i++) tryList(prefix, marks, num, i); } SaveFileManager *OSystem_Dreamcast::get_savefile_manager() { return new VMSaveManager(); }