/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BACKEND_WIN32_DIALOGS_H #define BACKEND_WIN32_DIALOGS_H #if defined(WIN32) && defined(USE_SYSDIALOGS) #include "common/fs.h" #include "common/dialogs.h" class SdlWindow_Win32; class Win32DialogManager : public Common::DialogManager { public: Win32DialogManager(SdlWindow_Win32 *window); virtual ~Win32DialogManager(); virtual DialogResult showFileBrowser(const char *title, Common::FSNode &choice, bool isDirBrowser); private: SdlWindow_Win32 *_window; }; #endif #endif // BACKEND_WIN32_DIALOGS_H