/* ScummVM - Scumm Interpreter * Copyright (C) 2001-2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "SymbianActions.h" #include "gui/message.h" #include "scumm/scumm.h" #include "common/config-manager.h" // this next one needs to be replaced with Symbian specific include(s) //#include "EventsBuffer.h" for //EventsBuffer::simulateKey() #include // and use the correct Symbian calls for: //_mainSystem->fcns() namespace GUI { // SumthinWicked says: we either split our Actions like WinCE did with Pocket/Smartphone // or we put them in this file separated by #ifdefs, this one is up to you, AnotherGuest :) const Common::String actionNames[] = { "Up", "Down", "Left", "Right", "Left Click", "Right Click", "Save", "Skip", "Zone", "FT Cheat", "Swap character", "Skip text", "Pause", "Quit" }; #ifdef UIQ static const int ACTIONS_DEFAULT[ACTION_LAST] = { 0, 0, 0, 0, 0x11a, 0x11b, SDLK_MENU, SDLK_PAGEDOWN, 0, 0,SDLK_PAGEUP,0,0}; #elif defined (S60) const int ACTIONS_DEFAULT[ACTION_LAST] = { 0, 0, 0, 0, 0, 0, '*', '#', '0',0,0,0,0,0}; #else const int ACTIONS_DEFAULT[ACTION_LAST] = { 0, 0, 0, 0, 0x11a, 0x11b, SDLK_MENU, VK_ESCAPE, '9', 0,0,0,0}; #endif // creator function according to Factory Pattern void SymbianActions::init(GameDetector &detector) { _instance = new SymbianActions(detector); } Common::String SymbianActions::actionName(ActionType action) { return actionNames[action]; } int SymbianActions::size() { return ACTION_LAST; } Common::String SymbianActions::domain() { return "symbian"; } int SymbianActions::version() { return ACTION_VERSION; } SymbianActions::SymbianActions(GameDetector &detector) : Actions(detector) { int i; for (i=0; i_targetName.c_str(), "simon", 5) == 0); bool is_sky = (_detector->_targetName == "sky"); bool is_queen = (_detector->_targetName == "queen"); bool is_gob = (strncmp(_detector->_targetName.c_str(), "gob", 3) == 0); Actions::initInstanceGame(); // See if a right click mapping could be needed if (is_sky || _detector->_targetName == "samnmax" || is_gob) _right_click_needed = true; // Initialize keys for different actions // Save if (is_simon || is_gob) _action_enabled[ACTION_SAVE] = false; else if (is_queen) { _action_enabled[ACTION_SAVE] = true; _key_action[ACTION_SAVE].setAscii(SDLK_F1); // F1 key for FOTAQ or F5??!? } else if (is_sky) { _action_enabled[ACTION_SAVE] = true; _key_action[ACTION_SAVE].setAscii(63); } else { _action_enabled[ACTION_SAVE] = true; _key_action[ACTION_SAVE].setAscii(SDLK_F5); // F5 key } // Swap character _action_enabled[ACTION_SWAPCHAR] = true; _key_action[ACTION_SWAPCHAR].setAscii('b'); // b // Zone _action_enabled[ACTION_ZONE] = true; // FT Cheat _action_enabled[ACTION_FT_CHEAT] = true; _key_action[ACTION_FT_CHEAT].setAscii(86); // shift-V // Skip text _action_enabled[ACTION_SKIP_TEXT]=true; if (is_queen) { _key_action[ACTION_SKIP_TEXT].setAscii(SDLK_SPACE); } else { _key_action[ACTION_SKIP_TEXT].setAscii(SDLK_PERIOD); } // Pause _key_action[ACTION_PAUSE].setAscii(' '); _action_enabled[ACTION_PAUSE] = true; // Quit _action_enabled[ACTION_QUIT] = true; } SymbianActions::~SymbianActions() { } bool SymbianActions::perform(ActionType action, bool pushed) { return false; } } // namespace GUI