/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #if !defined(DISABLE_DEFAULT_EVENTMANAGER) #include "common/system.h" #include "common/config-manager.h" #include "backends/events/default/default-events.h" #include "backends/keymapper/keymapper.h" #include "backends/keymapper/remap-dialog.h" #include "backends/vkeybd/virtual-keyboard.h" #include "engines/engine.h" #include "gui/message.h" DefaultEventManager::DefaultEventManager(Common::EventSource *boss) : _buttonState(0), _modifierState(0), _shouldQuit(false), _shouldRTL(false), _confirmExitDialogActive(false) { assert(boss); _dispatcher.registerSource(boss, false); _dispatcher.registerSource(&_artificialEventSource, false); _dispatcher.registerObserver(this, kEventManPriority, false); // Reset key repeat _currentKeyDown.keycode = 0; #ifdef ENABLE_VKEYBD _vk = new Common::VirtualKeyboard(); #endif #ifdef ENABLE_KEYMAPPER _keymapper = new Common::Keymapper(this); // EventDispatcher will automatically free the keymapper _dispatcher.registerMapper(_keymapper); _remap = false; #endif } DefaultEventManager::~DefaultEventManager() { #ifdef ENABLE_VKEYBD delete _vk; #endif } void DefaultEventManager::init() { #ifdef ENABLE_VKEYBD if (ConfMan.hasKey("vkeybd_pack_name")) { _vk->loadKeyboardPack(ConfMan.get("vkeybd_pack_name")); } else { _vk->loadKeyboardPack("vkeybd_default"); } #endif } bool DefaultEventManager::pollEvent(Common::Event &event) { uint32 time = g_system->getMillis(); bool result = false; _dispatcher.dispatch(); if (!_eventQueue.empty()) { event = _eventQueue.pop(); result = true; } if (result) { event.synthetic = false; switch (event.type) { case Common::EVENT_KEYDOWN: _modifierState = event.kbd.flags; // init continuous event stream _currentKeyDown.ascii = event.kbd.ascii; _currentKeyDown.keycode = event.kbd.keycode; _currentKeyDown.flags = event.kbd.flags; _keyRepeatTime = time + kKeyRepeatInitialDelay; // Global Main Menu if (event.kbd.hasFlags(Common::KBD_CTRL) && event.kbd.keycode == Common::KEYCODE_F5) { if (g_engine && !g_engine->isPaused()) { Common::Event menuEvent; menuEvent.type = Common::EVENT_MAINMENU; // FIXME: GSoC RTL branch passes the F6 key event to the // engine, and also enqueues a EVENT_MAINMENU. For now, // we just drop the key event and return an EVENT_MAINMENU // instead. This way, we don't have to add special cases // to engines (like it was the case for LURE in the RTL branch). // // However, this has other consequences, possibly negative ones. // Like, what happens with key repeat for the trigger key? //pushEvent(menuEvent); event = menuEvent; // FIXME: Since now we do not push another MAINMENU event onto // our event stack, the GMM would never open, so we have to do // that here. Of course when the engine would handle MAINMENU // as an event now and open up the GMM itself it would open the // menu twice. if (g_engine && !g_engine->isPaused()) g_engine->openMainMenuDialog(); if (_shouldQuit) event.type = Common::EVENT_QUIT; else if (_shouldRTL) event.type = Common::EVENT_RTL; } } #ifdef ENABLE_VKEYBD else if (event.kbd.keycode == Common::KEYCODE_F7 && event.kbd.hasFlags(0)) { if (_vk->isDisplaying()) { _vk->close(true); } else { if (g_engine) g_engine->pauseEngine(true); _vk->show(); if (g_engine) g_engine->pauseEngine(false); result = false; } } #endif #ifdef ENABLE_KEYMAPPER else if (event.kbd.keycode == Common::KEYCODE_F8 && event.kbd.hasFlags(0)) { if (!_remap) { _remap = true; Common::RemapDialog _remapDialog; if (g_engine) g_engine->pauseEngine(true); _remapDialog.runModal(); if (g_engine) g_engine->pauseEngine(false); _remap = false; } } #endif else if (event.kbd.keycode == Common::KEYCODE_BACKSPACE) { // WORKAROUND: Some engines incorrectly attempt to use the // ascii value instead of the keycode to detect the backspace // key (a non-portable behavior). This fails at least on // Mac OS X, possibly also on other systems. // As a workaround, we force the ascii value for backspace // key pressed. A better fix would be for engines to stop // making invalid assumptions about ascii values. event.kbd.ascii = Common::KEYCODE_BACKSPACE; _currentKeyDown.ascii = Common::KEYCODE_BACKSPACE; } break; case Common::EVENT_KEYUP: _modifierState = event.kbd.flags; if (event.kbd.keycode == _currentKeyDown.keycode) { // Only stop firing events if it's the current key _currentKeyDown.keycode = 0; } break; case Common::EVENT_MOUSEMOVE: _mousePos = event.mouse; break; case Common::EVENT_LBUTTONDOWN: _mousePos = event.mouse; _buttonState |= LBUTTON; break; case Common::EVENT_LBUTTONUP: _mousePos = event.mouse; _buttonState &= ~LBUTTON; break; case Common::EVENT_RBUTTONDOWN: _mousePos = event.mouse; _buttonState |= RBUTTON; break; case Common::EVENT_RBUTTONUP: _mousePos = event.mouse; _buttonState &= ~RBUTTON; break; case Common::EVENT_MAINMENU: if (g_engine && !g_engine->isPaused()) g_engine->openMainMenuDialog(); if (_shouldQuit) event.type = Common::EVENT_QUIT; else if (_shouldRTL) event.type = Common::EVENT_RTL; break; case Common::EVENT_RTL: if (ConfMan.getBool("confirm_exit")) { if (g_engine) g_engine->pauseEngine(true); GUI::MessageDialog alert("Do you really want to return to the Launcher?", "Launcher", "Cancel"); result = _shouldRTL = (alert.runModal() == GUI::kMessageOK); if (g_engine) g_engine->pauseEngine(false); } else _shouldRTL = true; break; case Common::EVENT_MUTE: if (g_engine) g_engine->flipMute(); break; case Common::EVENT_QUIT: if (ConfMan.getBool("confirm_exit")) { if (_confirmExitDialogActive) { result = false; break; } _confirmExitDialogActive = true; if (g_engine) g_engine->pauseEngine(true); GUI::MessageDialog alert("Do you really want to quit?", "Quit", "Cancel"); result = _shouldQuit = (alert.runModal() == GUI::kMessageOK); if (g_engine) g_engine->pauseEngine(false); _confirmExitDialogActive = false; } else _shouldQuit = true; break; default: break; } } else { // Check if event should be sent again (keydown) if (_currentKeyDown.keycode != 0 && _keyRepeatTime < time) { // fire event event.type = Common::EVENT_KEYDOWN; event.synthetic = true; event.kbd.ascii = _currentKeyDown.ascii; event.kbd.keycode = (Common::KeyCode)_currentKeyDown.keycode; event.kbd.flags = _currentKeyDown.flags; _keyRepeatTime = time + kKeyRepeatSustainDelay; result = true; } } return result; } void DefaultEventManager::pushEvent(const Common::Event &event) { // If already received an EVENT_QUIT, don't add another one if (event.type == Common::EVENT_QUIT) { if (!_shouldQuit) _artificialEventSource.addEvent(event); } else _artificialEventSource.addEvent(event); } #endif // !defined(DISABLE_DEFAULT_EVENTMANAGER)