/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #if !defined(BACKEND_EVENTS_DEFAULT_H) && !defined(DISABLE_DEFAULT_EVENTMANAGER) #define BACKEND_EVENTS_DEFAULT_H #include "common/events.h" #include "common/queue.h" namespace Common { #ifdef ENABLE_KEYMAPPER class Keymapper; #endif #ifdef ENABLE_VKEYBD class VirtualKeyboard; #endif } class DefaultEventManager : public Common::EventManager, Common::EventObserver { #ifdef ENABLE_VKEYBD Common::VirtualKeyboard *_vk; #endif #ifdef ENABLE_KEYMAPPER Common::Keymapper *_keymapper; bool _remap; #endif Common::ArtificialEventSource _artificialEventSource; Common::Queue _eventQueue; bool notifyEvent(const Common::Event &ev) { _eventQueue.push(ev); return true; } Common::Point _mousePos; int _buttonState; int _modifierState; bool _shouldQuit; bool _shouldRTL; bool _confirmExitDialogActive; // for continuous events (keyDown) enum { kKeyRepeatInitialDelay = 400, kKeyRepeatSustainDelay = 100 }; bool _shouldGenerateKeyRepeatEvents; Common::KeyState _currentKeyDown; uint32 _keyRepeatTime; void handleKeyRepeat(); public: DefaultEventManager(Common::EventSource *boss); ~DefaultEventManager(); virtual void init(); virtual bool pollEvent(Common::Event &event); virtual void pushEvent(const Common::Event &event); virtual void purgeMouseEvents() override; virtual Common::Point getMousePos() const { return _mousePos; } virtual int getButtonState() const { return _buttonState; } virtual int getModifierState() const { return _modifierState; } virtual int shouldQuit() const { return _shouldQuit; } virtual int shouldRTL() const { return _shouldRTL; } virtual void resetRTL() { _shouldRTL = false; } #ifdef FORCE_RTL virtual void resetQuit() { _shouldQuit = false; } #endif #ifdef ENABLE_KEYMAPPER // IMPORTANT NOTE: This is part of the WIP Keymapper. If you plan to use // this, please talk to tsoliman and/or LordHoto. virtual Common::Keymapper *getKeymapper() { return _keymapper; } #endif /** * Controls whether repeated key down events are generated while a key is pressed * * Backends that generate their own keyboard repeat events should disable this. * * @param generateKeyRepeatEvents */ void setGenerateKeyRepeatEvents(bool generateKeyRepeatEvents) { _shouldGenerateKeyRepeatEvents = generateKeyRepeatEvents; } }; #endif