/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #if defined(DINGUX) #include "backends/events/dinguxsdl/dinguxsdl-events.h" #ifdef TRIMUI /****** * Trimui keymap * Dingoo button * A -> Left Button BUT_Y * B -> right button BUT_B * X -> F5 BUT_START * Y -> '.' BUT_X * R -> '0' BUT_A * Select -> VK BUT_SELECT * Start -> ESC TRIG_R * Menu -> Menu TRIG_L */ #define PAD_UP SDLK_UP #define PAD_DOWN SDLK_DOWN #define PAD_LEFT SDLK_LEFT #define PAD_RIGHT SDLK_RIGHT #define BUT_A SDLK_BACKSPACE #define BUT_B SDLK_LCTRL #define BUT_X SDLK_LALT #define BUT_Y SDLK_SPACE #define BUT_SELECT SDLK_RCTRL #define BUT_START SDLK_LSHIFT #define TRIG_L SDLK_ESCAPE #define TRIG_R SDLK_RETURN #else #ifndef GCW0 #define PAD_UP SDLK_UP #define PAD_DOWN SDLK_DOWN #define PAD_LEFT SDLK_LEFT #define PAD_RIGHT SDLK_RIGHT #define BUT_A SDLK_LCTRL #define BUT_B SDLK_LALT #define BUT_X SDLK_SPACE // BUT_Y in GCW0 #define BUT_Y SDLK_LSHIFT // BUT_X in GCW0 #define BUT_SELECT SDLK_ESCAPE #define BUT_START SDLK_RETURN #define TRIG_L SDLK_TAB #define TRIG_R SDLK_BACKSPACE #else // GCW0 /****** * GCW0 keymap * Dingoo button * A -> Left Button BUT_Y * B -> right button BUT_B * X -> ' ' BUT_A '0' * Y -> '.' BUT_X * Select -> ESC TRIG_R * Start -> F5 TRIG_L * L -> Shift BUT_START * R -> VK BUT_SELECT */ #define PAD_UP SDLK_UP #define PAD_DOWN SDLK_DOWN #define PAD_LEFT SDLK_LEFT #define PAD_RIGHT SDLK_RIGHT #define BUT_A SDLK_LSHIFT #define BUT_B SDLK_LALT #define BUT_X SDLK_SPACE #define BUT_Y SDLK_LCTRL #define BUT_SELECT SDLK_BACKSPACE #define BUT_START SDLK_TAB #define TRIG_L SDLK_RETURN #define TRIG_R SDLK_ESCAPE #endif #endif bool DINGUXSdlEventSource::remapKey(SDL_Event &ev, Common::Event &event) { if (ev.key.keysym.sym == PAD_UP) { if (ev.type == SDL_KEYDOWN) { _km.y_vel = -1 * MULTIPLIER; _km.y_down_count = 1; } else { _km.y_vel = 0 * MULTIPLIER; _km.y_down_count = 0; } event.type = Common::EVENT_MOUSEMOVE; processMouseEvent(event, _km.x / MULTIPLIER, _km.y / MULTIPLIER); return true; } else if (ev.key.keysym.sym == PAD_DOWN) { if (ev.type == SDL_KEYDOWN) { _km.y_vel = 1 * MULTIPLIER; _km.y_down_count = 1; } else { _km.y_vel = 0 * MULTIPLIER; _km.y_down_count = 0; } event.type = Common::EVENT_MOUSEMOVE; processMouseEvent(event, _km.x / MULTIPLIER, _km.y / MULTIPLIER); return true; } else if (ev.key.keysym.sym == PAD_LEFT) { if (ev.type == SDL_KEYDOWN) { _km.x_vel = -1 * MULTIPLIER; _km.x_down_count = 1; } else { _km.x_vel = 0 * MULTIPLIER; _km.x_down_count = 0; } event.type = Common::EVENT_MOUSEMOVE; processMouseEvent(event, _km.x / MULTIPLIER, _km.y / MULTIPLIER); return true; } else if (ev.key.keysym.sym == PAD_RIGHT) { if (ev.type == SDL_KEYDOWN) { _km.x_vel = 1 * MULTIPLIER; _km.x_down_count = 1; } else { _km.x_vel = 0 * MULTIPLIER; _km.x_down_count = 0; } event.type = Common::EVENT_MOUSEMOVE; processMouseEvent(event, _km.x / MULTIPLIER, _km.y / MULTIPLIER); return true; } else if (ev.key.keysym.sym == BUT_Y) { // left mouse button if (ev.type == SDL_KEYDOWN) { event.type = Common::EVENT_LBUTTONDOWN; } else { event.type = Common::EVENT_LBUTTONUP; } processMouseEvent(event, _km.x / MULTIPLIER, _km.y / MULTIPLIER); return true; } else if (ev.key.keysym.sym == BUT_B) { // right mouse button if (ev.type == SDL_KEYDOWN) { event.type = Common::EVENT_RBUTTONDOWN; } else { event.type = Common::EVENT_RBUTTONUP; } processMouseEvent(event, _km.x / MULTIPLIER, _km.y / MULTIPLIER); return true; } else if (ev.key.keysym.sym == BUT_X) { // '.' skip dialogue ev.key.keysym.sym = SDLK_PERIOD; ev.key.keysym.mod = (SDLMod)0; ev.key.keysym.unicode = '.'; event.kbd.keycode = Common::KEYCODE_PERIOD; event.kbd.ascii = '.'; event.kbd.flags = 0; if (ev.type == SDL_KEYDOWN) { event.type = Common::EVENT_KEYDOWN; } else { event.type = Common::EVENT_KEYUP; } return true; } else if (ev.key.keysym.sym == TRIG_L) { // global menu ev.key.keysym.sym = SDLK_F5; event.kbd.keycode = Common::KEYCODE_F5; event.kbd.ascii = Common::ASCII_F5; event.kbd.flags = Common::KBD_CTRL; if (ev.type == SDL_KEYDOWN) { event.type = Common::EVENT_KEYDOWN; } else { event.type = Common::EVENT_KEYUP; } return true; } else if (ev.key.keysym.sym == BUT_A) { // key '0' ev.key.keysym.sym = SDLK_0; event.kbd.keycode = Common::KEYCODE_0; event.kbd.ascii = '0'; event.kbd.flags = 0; if (ev.type == SDL_KEYDOWN) { event.type = Common::EVENT_KEYDOWN; } else { event.type = Common::EVENT_KEYUP; } return true; } else if (ev.key.keysym.sym == BUT_SELECT) { // virtual keyboard #ifdef ENABLE_VKEYBD if (ev.type == SDL_KEYDOWN) event.type = Common::EVENT_VIRTUAL_KEYBOARD; return true; #endif } else if (ev.key.keysym.sym == BUT_START) { // F5, menu in some games ev.key.keysym.sym = SDLK_F5; event.kbd.keycode = Common::KEYCODE_F5; event.kbd.ascii = Common::ASCII_F5; event.kbd.flags = 0; if (ev.type == SDL_KEYDOWN) { event.type = Common::EVENT_KEYDOWN; } else { event.type = Common::EVENT_KEYUP; } return true; } else if (ev.key.keysym.sym == TRIG_R) { // ESC ev.key.keysym.sym = SDLK_ESCAPE; event.kbd.keycode = Common::KEYCODE_ESCAPE; event.kbd.ascii = Common::ASCII_ESCAPE; event.kbd.flags = 0; if (ev.type == SDL_KEYDOWN) { event.type = Common::EVENT_KEYDOWN; } else { event.type = Common::EVENT_KEYUP; } return true; } else { event.kbd.keycode = (Common::KeyCode)ev.key.keysym.sym; event.kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode); } return false; } #endif /* DINGUX */