/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #if !defined(BACKEND_EVENTS_SDL_GP2X_H) && !defined(DISABLE_DEFAULT_EVENTMANAGER) #define BACKEND_EVENTS_SDL_GP2X_H #include "backends/events/sdl/sdl-events.h" /** * SDL events manager for GP2X and GP2XWIZ */ class GP2XSdlEventSource : public SdlEventSource { public: GP2XSdlEventSource(); protected: bool _stickBtn[32]; /** Button state for L button modifier */ bool _buttonStateL; /** * Handles the stick movement */ void moveStick(); virtual bool handleKeyDown(SDL_Event &ev, Common::Event &event); virtual bool handleKeyUp(SDL_Event &ev, Common::Event &event); virtual bool handleJoyButtonDown(SDL_Event &ev, Common::Event &event); virtual bool handleJoyButtonUp(SDL_Event &ev, Common::Event &event); virtual bool handleJoyAxisMotion(SDL_Event &ev, Common::Event &event); virtual void SDLModToOSystemKeyFlags(SDLMod mod, Common::Event &event); virtual bool remapKey(SDL_Event &ev, Common::Event &event); }; #endif