/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #if defined(PLAYSTATION3) #include "backends/events/ps3sdl/ps3sdl-events.h" #include "backends/platform/sdl/sdl.h" #include "engines/engine.h" #include "common/util.h" #include "common/events.h" /** * The XMB (PS3 in game menu) needs the screen buffers to be constantly flip while open. * This pauses execution and keeps redrawing the screen until the XMB is closed. */ void PS3SdlEventSource::preprocessEvents(SDL_Event *event) { if (event->type == SDL_APP_DIDENTERBACKGROUND) { // XMB opened if (g_engine) g_engine->pauseEngine(true); for (;;) { if (!SDL_PollEvent(event)) { // Locking the screen forces a full redraw Graphics::Surface* screen = g_system->lockScreen(); if (screen) { g_system->unlockScreen(); g_system->updateScreen(); } SDL_Delay(10); continue; } if (event->type == SDL_QUIT) return; if (event->type == SDL_APP_DIDENTERFOREGROUND) { // XMB closed if (g_engine) g_engine->pauseEngine(false); return; } } } } #endif