/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #if defined(PLAYSTATION3) #include "backends/events/ps3sdl/ps3sdl-events.h" #include "backends/platform/sdl/sdl.h" #include "engines/engine.h" #include "common/util.h" #include "common/events.h" enum { BTN_LEFT = 0, BTN_DOWN = 1, BTN_RIGHT = 2, BTN_UP = 3, BTN_START = 4, BTN_R3 = 5, BTN_L3 = 6, BTN_SELECT = 7, BTN_SQUARE = 8, BTN_CROSS = 9, BTN_CIRCLE = 10, BTN_TRIANGLE = 11, BTN_R1 = 12, BTN_L1 = 13, BTN_R2 = 14, BTN_L2 = 15 }; bool PS3SdlEventSource::handleJoyButtonDown(SDL_Event &ev, Common::Event &event) { event.kbd.flags = 0; switch (ev.jbutton.button) { case BTN_CROSS: // Left mouse button event.type = Common::EVENT_LBUTTONDOWN; processMouseEvent(event, _km.x, _km.y); break; case BTN_CIRCLE: // Right mouse button event.type = Common::EVENT_RBUTTONDOWN; processMouseEvent(event, _km.x, _km.y); break; case BTN_TRIANGLE: // Game menu event.type = Common::EVENT_KEYDOWN; event.kbd.keycode = Common::KEYCODE_F5; event.kbd.ascii = mapKey(SDLK_F5, (SDLMod) ev.key.keysym.mod, 0); break; case BTN_SELECT: // Virtual keyboard event.type = Common::EVENT_KEYDOWN; event.kbd.keycode = Common::KEYCODE_F7; event.kbd.ascii = mapKey(SDLK_F7, (SDLMod) ev.key.keysym.mod, 0); break; case BTN_SQUARE: // Escape event.type = Common::EVENT_KEYDOWN; event.kbd.keycode = Common::KEYCODE_ESCAPE; event.kbd.ascii = mapKey(SDLK_ESCAPE, (SDLMod) ev.key.keysym.mod, 0); break; case BTN_L1: // Predictive input dialog event.type = Common::EVENT_PREDICTIVE_DIALOG; break; case BTN_START: // ScummVM in game menu event.type = Common::EVENT_MAINMENU; break; } return true; } bool PS3SdlEventSource::handleJoyButtonUp(SDL_Event &ev, Common::Event &event) { event.kbd.flags = 0; switch (ev.jbutton.button) { case BTN_CROSS: // Left mouse button event.type = Common::EVENT_LBUTTONUP; processMouseEvent(event, _km.x, _km.y); break; case BTN_CIRCLE: // Right mouse button event.type = Common::EVENT_RBUTTONUP; processMouseEvent(event, _km.x, _km.y); break; case BTN_TRIANGLE: // Game menu event.type = Common::EVENT_KEYUP; event.kbd.keycode = Common::KEYCODE_F5; event.kbd.ascii = mapKey(SDLK_F5, (SDLMod) ev.key.keysym.mod, 0); break; case BTN_SELECT: // Virtual keyboard event.type = Common::EVENT_KEYUP; event.kbd.keycode = Common::KEYCODE_F7; event.kbd.ascii = mapKey(SDLK_F7, (SDLMod) ev.key.keysym.mod, 0); break; case BTN_SQUARE: // Escape event.type = Common::EVENT_KEYUP; event.kbd.keycode = Common::KEYCODE_ESCAPE; event.kbd.ascii = mapKey(SDLK_ESCAPE, (SDLMod) ev.key.keysym.mod, 0); break; } return true; } /** * The XMB (PS3 in game menu) needs the screen buffers to be constantly flip while open. * This pauses execution and keeps redrawing the screen until the XMB is closed. */ void PS3SdlEventSource::preprocessEvents(SDL_Event *event) { if (event->type == SDL_ACTIVEEVENT) { if (event->active.state == SDL_APPMOUSEFOCUS && !event->active.gain) { // XMB opened if (g_engine) g_engine->pauseEngine(true); for (;;) { if (!SDL_PollEvent(event)) { // Locking the screen forces a full redraw Graphics::Surface* screen = g_system->lockScreen(); if (screen) { g_system->unlockScreen(); g_system->updateScreen(); } SDL_Delay(10); continue; } if (event->type == SDL_QUIT) return; if (event->type != SDL_ACTIVEEVENT) continue; if (event->active.state == SDL_APPMOUSEFOCUS && event->active.gain) { // XMB closed if (g_engine) g_engine->pauseEngine(false); return; } } } } } #endif