/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #if !defined(DISABLE_DEFAULT_EVENTMANAGER) #define BACKEND_EVENTS_PSP2_H #include "backends/events/sdl/sdl-events.h" #include /** * SDL Events manager for the PSP2. */ class PSP2EventSource : public SdlEventSource { public: PSP2EventSource(); protected: void preprocessEvents(SDL_Event *event) override; private: enum { MAX_NUM_FINGERS = 3, // number of fingers to track per panel MAX_TAP_TIME = 250, // taps longer than this will not result in mouse click events MAX_TAP_MOTION_DISTANCE = 10, // max distance finger motion in Vita screen pixels to be considered a tap }; // track three fingers per panel typedef struct { int id; // -1: no touch Uint32 timeLastDown; int lastX; // last known screen coordinates int lastY; // last known screen coordinates float lastDownX; // SDL touch coordinates when last pressed down float lastDownY; // SDL touch coordinates when last pressed down } Touch; Touch _finger[SCE_TOUCH_PORT_MAX_NUM][MAX_NUM_FINGERS]; // keep track of finger status typedef enum DraggingType { DRAG_NONE = 0, DRAG_TWO_FINGER, DRAG_THREE_FINGER, } DraggingType; DraggingType _multiFingerDragging[SCE_TOUCH_PORT_MAX_NUM]; // keep track whether we are currently drag-and-dropping void preprocessFingerDown(SDL_Event *event); void preprocessFingerUp(SDL_Event *event); void preprocessFingerMotion(SDL_Event *event); void convertTouchXYToGameXY(float touchX, float touchY, int *gameX, int *gameY); }; #endif /* BACKEND_EVENTS_PSP2_H */