/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #ifdef __SYMBIAN32__ #include "backends/events/symbiansdl/symbiansdl-events.h" #include "backends/platform/symbian/src/SymbianActions.h" #include "gui/message.h" #include "common/translation.h" #include <bautils.h> SymbianSdlEventSource::zoneDesc SymbianSdlEventSource::_zones[TOTAL_ZONES] = { { 0, 0, 320, 145 }, { 0, 145, 150, 55 }, { 150, 145, 170, 55 } }; SymbianSdlEventSource::SymbianSdlEventSource() : _currentZone(0) { for (int i = 0; i < TOTAL_ZONES; i++) { _mouseXZone[i] = (_zones[i].x + (_zones[i].width / 2)); _mouseYZone[i] = (_zones[i].y + (_zones[i].height / 2)); } } bool SymbianSdlEventSource::remapKey(SDL_Event &ev, Common::Event &event) { if (GUI::Actions::Instance()->mappingActive() || ev.key.keysym.sym <= SDLK_UNKNOWN) return false; for (TInt loop = 0; loop < GUI::ACTION_LAST; loop++) { if (GUI::Actions::Instance()->getMapping(loop) == (uint)ev.key.keysym.sym && GUI::Actions::Instance()->isEnabled(loop)) { // Create proper event instead switch (loop) { case GUI::ACTION_UP: if (ev.type == SDL_KEYDOWN) { _km.y_vel = -1; _km.y_down_count = 1; } else { _km.y_vel = 0; _km.y_down_count = 0; } event.type = Common::EVENT_MOUSEMOVE; processMouseEvent(event, _km.x, _km.y); return true; case GUI::ACTION_DOWN: if (ev.type == SDL_KEYDOWN) { _km.y_vel = 1; _km.y_down_count = 1; } else { _km.y_vel = 0; _km.y_down_count = 0; } event.type = Common::EVENT_MOUSEMOVE; processMouseEvent(event, _km.x, _km.y); return true; case GUI::ACTION_LEFT: if (ev.type == SDL_KEYDOWN) { _km.x_vel = -1; _km.x_down_count = 1; } else { _km.x_vel = 0; _km.x_down_count = 0; } event.type = Common::EVENT_MOUSEMOVE; processMouseEvent(event, _km.x, _km.y); return true; case GUI::ACTION_RIGHT: if (ev.type == SDL_KEYDOWN) { _km.x_vel = 1; _km.x_down_count = 1; } else { _km.x_vel = 0; _km.x_down_count = 0; } event.type = Common::EVENT_MOUSEMOVE; processMouseEvent(event, _km.x, _km.y); return true; case GUI::ACTION_LEFTCLICK: event.type = (ev.type == SDL_KEYDOWN ? Common::EVENT_LBUTTONDOWN : Common::EVENT_LBUTTONUP); processMouseEvent(event, _km.x, _km.y); return true; case GUI::ACTION_RIGHTCLICK: event.type = (ev.type == SDL_KEYDOWN ? Common::EVENT_RBUTTONDOWN : Common::EVENT_RBUTTONUP); processMouseEvent(event, _km.x, _km.y); return true; case GUI::ACTION_ZONE: if (ev.type == SDL_KEYDOWN) { for (int i = 0; i < TOTAL_ZONES; i++) if (_km.x >= _zones[i].x && _km.y >= _zones[i].y && _km.x <= _zones[i].x + _zones[i].width && _km.y <= _zones[i].y + _zones[i].height ) { _mouseXZone[i] = _km.x; _mouseYZone[i] = _km.y; break; } _currentZone++; if (_currentZone >= TOTAL_ZONES) _currentZone = 0; event.type = Common::EVENT_MOUSEMOVE; processMouseEvent(event, _mouseXZone[_currentZone], _mouseYZone[_currentZone]); if (_graphicsManager) { _graphicsManager->getWindow()->warpMouseInWindow(event.mouse.x, event.mouse.y); } } return true; case GUI::ACTION_MULTI: { GUI::Key &key = GUI::Actions::Instance()->getKeyAction(loop); // if key code is pause, then change event to interactive or just fall through if (key.keycode() == SDLK_PAUSE) { event.type = Common::EVENT_PREDICTIVE_DIALOG; return true; } } case GUI::ACTION_SAVE: case GUI::ACTION_SKIP: case GUI::ACTION_SKIP_TEXT: case GUI::ACTION_PAUSE: case GUI::ACTION_SWAPCHAR: case GUI::ACTION_FASTMODE: case GUI::ACTION_DEBUGGER: case GUI::ACTION_MAINMENU: case GUI::ACTION_VKB: case GUI::ACTION_KEYMAPPER:{ GUI::Key &key = GUI::Actions::Instance()->getKeyAction(loop); ev.key.keysym.sym = (SDLKey) key.keycode(); ev.key.keysym.scancode = 0; ev.key.keysym.mod = (SDLMod) key.flags(); // Translate from SDL keymod event to Scummvm Key Mod Common::Event. // This codes is also present in GP32 backend and in SDL backend as a static function // Perhaps it should be shared. if (key.flags() != 0) { event.kbd.flags = 0; if (ev.key.keysym.mod & KMOD_SHIFT) event.kbd.flags |= Common::KBD_SHIFT; if (ev.key.keysym.mod & KMOD_ALT) event.kbd.flags |= Common::KBD_ALT; if (ev.key.keysym.mod & KMOD_CTRL) event.kbd.flags |= Common::KBD_CTRL; } return false; } case GUI::ACTION_QUIT: { GUI::MessageDialog alert(_("Do you want to quit ?"), _("Yes"), _("No")); if (alert.runModal() == GUI::kMessageOK) g_system->quit(); return true; } } } } return false; } #endif