/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#if !defined(BACKEND_EVENTS_SYMBIAN_SDL_H) && !defined(DISABLE_DEFAULT_EVENTMANAGER)
#define BACKEND_EVENTS_SYMBIAN_SDL_H

#include "backends/events/sdl/sdl-events.h"

#define TOTAL_ZONES 3

/**
 * SDL events manager for Symbian
 */
class SymbianSdlEventSource : public SdlEventSource {
public:
	SymbianSdlEventSource();

protected:
	// Used to handle joystick navi zones
	int _mouseXZone[TOTAL_ZONES];
	int _mouseYZone[TOTAL_ZONES];
	int _currentZone;

	struct zoneDesc {
		int x;
		int y;
		int width;
		int height;
	};

	static zoneDesc _zones[TOTAL_ZONES];

	virtual bool remapKey(SDL_Event &ev, Common::Event &event);

	virtual bool handleAxisToMouseMotion(int16 xAxis, int16 yAxis);
};

#endif