/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef BACKENDS_EVENTS_SDL_WINCE_H #define BACKENDS_EVENTS_SDL_WINCE_H #include "common/scummsys.h" #ifdef _WIN32_WCE #include "backends/events/sdl/sdl-events.h" #include "backends/graphics/wincesdl/wincesdl-graphics.h" extern bool _isSmartphone; class WINCESdlEventSource : public SdlEventSource { public: WINCESdlEventSource(); void init(WINCESdlGraphicsManager *graphicsMan); void loadDeviceConfiguration(); // Overloaded from SDL backend (toolbar handling) bool pollEvent(Common::Event &event); // Overloaded from SDL backend (mouse and new scaler handling) void fillMouseEvent(Common::Event &event, int x, int y); void swap_freeLook(); protected: private: int mapKeyCE(SDLKey key, SDLMod mod, Uint16 unicode, bool unfilter); WINCESdlGraphicsManager *_graphicsMan; // Keyboard tap int _tapX; int _tapY; long _tapTime; bool _closeClick; // flag when taps are spatially close together bool _rbutton; // double tap -> right button simulation bool _freeLook; // freeLook mode (do not send mouse button events) }; #endif #endif /* BACKENDS_EVENTS_SDL_WINCE_H */