/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "backends/fs/abstract-fs.h" const char *AbstractFSNode::lastPathComponent(const Common::String &str, const char sep) { // TODO: Get rid of this eventually! Use Common::lastPathComponent instead if (str.empty()) return ""; const char *start = str.c_str(); const char *cur = start + str.size() - 2; while (cur >= start && *cur != sep) { --cur; } return cur + 1; }