/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef AMIGAOS_FILESYSTEM_H #define AMIGAOS_FILESYSTEM_H #ifdef __USE_INLINE__ #undef __USE_INLINE__ #endif #include #include #include #ifndef USE_NEWLIB #include #endif #include "backends/fs/abstract-fs.h" /** * Implementation of the ScummVM file system API. * * Parts of this class are documented in the base interface class, AbstractFSNode. */ class AmigaOSFilesystemNode : public AbstractFSNode { protected: /** * The main file lock. * If this is NULL but _bIsValid is true, then this Node references * the virtual filesystem root. */ BPTR _pFileLock; Common::String _sDisplayName; Common::String _sPath; bool _bIsDirectory; bool _bIsValid; uint32 _nProt; /** * Creates a list with all the volumes present in the root node. */ virtual AbstractFSList listVolumes() const; public: /** * Creates an AmigaOSFilesystemNode with the root node as path. */ AmigaOSFilesystemNode(); /** * Creates an AmigaOSFilesystemNode for a given path. * * @param path Common::String with the path the new node should point to. */ AmigaOSFilesystemNode(const Common::String &p); /** * Creates an AmigaOSFilesystemNode given its lock and display name * * @param pLock BPTR to the lock. * @param pDisplayName name to be used for display, in case not supplied the FilePart() of the filename will be used. * * @note This shouldn't even be public as it's only internally, at best it should have been protected if not private */ AmigaOSFilesystemNode(BPTR pLock, const char *pDisplayName = 0); /** * Copy constructor. * * @note Needed because it duplicates the file lock */ AmigaOSFilesystemNode(const AmigaOSFilesystemNode &node); /** * Destructor. */ virtual ~AmigaOSFilesystemNode(); virtual bool exists() const; virtual Common::String getDisplayName() const { return _sDisplayName; } virtual Common::String getName() const { return _sDisplayName; } virtual Common::String getPath() const { return _sPath; } virtual bool isDirectory() const { return _bIsDirectory; } virtual bool isReadable() const; virtual bool isWritable() const; virtual AbstractFSNode *getChild(const Common::String &n) const; virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const; virtual AbstractFSNode *getParent() const; virtual Common::SeekableReadStream *createReadStream(); virtual Common::WriteStream *createWriteStream(); }; #endif