/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ #ifndef _DS_FS_H #define _DS_FS_H //#include #include "common/fs.h" #include "zipreader.h" #include "ramsave.h" #include "scummconsole.h" #include "gba_nds_fat.h" #include "backends/fs/abstract-fs.h" namespace DS { /** * Implementation of the ScummVM file system API. * This class is used when a Flash cart is in use. * * Parts of this class are documented in the base interface class, AbstractFilesystemNode. */ class DSFileSystemNode : public AbstractFilesystemNode { protected: typedef class Common::String String; static ZipFile* _zipFile; String _displayName; String _path; bool _isDirectory; bool _isValid; int _refCountVal; public: /** * Creates a DSFilesystemNode with the root node as path. */ DSFileSystemNode(); /** * Creates a DSFilesystemNode for a given path. * * @param path String with the path the new node should point to. */ DSFileSystemNode(const String &path); /** * Creates a DSFilesystemNode for a given path. * * @param path String with the path the new node should point to. * @param path true if path is a directory, false otherwise. */ DSFileSystemNode(const String& path, bool isDir); /** * Copy constructor. */ DSFileSystemNode(const DSFileSystemNode *node); virtual bool exists() const { return true; } //FIXME: this is just a stub virtual String getDisplayName() const { return _displayName; } virtual String getName() const { return _displayName; } virtual String getPath() const { return _path; } virtual bool isDirectory() const { return _isDirectory; } virtual bool isReadable() const { return true; } //FIXME: this is just a stub virtual bool isWritable() const { return true; } //FIXME: this is just a stub /** * Returns a copy of this node. */ virtual AbstractFilesystemNode *clone() const { return new DSFileSystemNode(this); } virtual AbstractFilesystemNode *getChild(const Common::String& name) const; virtual bool getChildren(AbstractFSList &list, ListMode mode = FilesystemNode::kListDirectoriesOnly, bool hidden = false) const; virtual AbstractFilesystemNode *getParent() const; /** * Returns the zip file this node points to. * TODO: check this documentation. */ static ZipFile* getZip() { return _zipFile; } }; /** * Implementation of the ScummVM file system API. * This class is used when the GBAMP (GBA Movie Player) is used with a CompactFlash card. * * Parts of this class are documented in the base interface class, AbstractFilesystemNode. */ class GBAMPFileSystemNode : public AbstractFilesystemNode { protected: typedef class Common::String String; String _displayName; String _path; bool _isDirectory; bool _isValid; int _refCountVal; public: /** * Creates a GBAMPFilesystemNode with the root node as path. */ GBAMPFileSystemNode(); /** * Creates a GBAMPFilesystemNode for a given path. * * @param path String with the path the new node should point to. */ GBAMPFileSystemNode(const String &path); /** * Creates a DSFilesystemNode for a given path. * * @param path String with the path the new node should point to. * @param path true if path is a directory, false otherwise. */ GBAMPFileSystemNode(const String &path, bool isDirectory); /** * Copy constructor. */ GBAMPFileSystemNode(const GBAMPFileSystemNode *node); virtual bool exists() const { return _isValid || _isDirectory; } virtual String getDisplayName() const { return _displayName; } virtual String getName() const { return _displayName; } virtual String getPath() const { return _path; } virtual bool isDirectory() const { return _isDirectory; } virtual bool isReadable() const { return true; } //FIXME: this is just a stub virtual bool isWritable() const { return true; } //FIXME: this is just a stub /** * Returns a copy of this node. */ virtual AbstractFilesystemNode *clone() const { return new GBAMPFileSystemNode(this); } virtual AbstractFilesystemNode *getChild(const Common::String& name) const; virtual bool getChildren(AbstractFSList &list, ListMode mode = FilesystemNode::kListDirectoriesOnly, bool hidden = false) const; virtual AbstractFilesystemNode *getParent() const; }; struct fileHandle { int pos; bool used; char* data; int size; DSSaveFile* sramFile; }; #undef stderr #undef stdout #undef stdin #define stdout ((DS::fileHandle*) -1) #define stderr ((DS::fileHandle*) -2) #define stdin ((DS::fileHandle*) -3) #define FILE DS::fileHandle // Please do not remove any of these prototypes that appear not to be required. FILE* std_fopen(const char* name, const char* mode); void std_fclose(FILE* handle); int std_getc(FILE* handle); size_t std_fread(const void* ptr, size_t size, size_t numItems, FILE* handle); size_t std_fwrite(const void* ptr, size_t size, size_t numItems, FILE* handle); bool std_feof(FILE* handle); long int std_ftell(FILE* handle); int std_fseek(FILE* handle, long int offset, int whence); void std_clearerr(FILE* handle); void std_cwd(char* dir); void std_fflush(FILE* handle); } //namespace DS #endif //_DS_FS_H