#include "backends/fs/abstract-fs-factory.h" /* * All the following includes choose, at compile time, which specific backend will be used * during the execution of the ScummVM. * * It has to be done this way because not all the necessary libraries will be available in * all build environments. Additionally, this results in smaller binaries. */ #if defined(__amigaos4__) #include "backends/fs/amigaos4/amigaos4-fs-factory.cpp" #endif #if defined(__DC__) #include "backends/fs/dc/ronincd-fs-factory.cpp" #endif #if defined(__DS__) #include "backends/fs/ds/ds-fs-factory.cpp" #endif #if defined(__GP32__) #include "backends/fs/gp32/gp32-fs-factory.cpp" #endif #if defined(__MORPHOS__) #include "backends/fs/morphos/abox-fs-factory.cpp" #endif #if defined(PALMOS_MODE) #include "backends/fs/palmos/palmos-fs-factory.cpp" #endif #if defined(__PLAYSTATION2__) #include "backends/fs/ps2/ps2-fs-factory.cpp" #endif #if defined(__PSP__) #include "backends/fs/psp/psp-fs-factory.cpp" #endif #if defined(__SYMBIAN32__) #include "backends/fs/symbian/symbian-fs-factory.cpp" #endif #if defined(UNIX) #include "backends/fs/posix/posix-fs-factory.cpp" #endif #if defined(WIN32) #include "backends/fs/windows/windows-fs-factory.cpp" #endif /** * Creates concrete FilesystemFactory objects depending on the current architecture. */ class FilesystemFactoryMaker { public: /** * Returns the correct concrete factory depending on the current build architecture. */ static AbstractFilesystemFactory *makeFactory(); protected: FilesystemFactoryMaker() {}; // avoid instances of this class }; AbstractFilesystemFactory *FilesystemFactoryMaker::makeFactory(){ #if defined(__amigaos4__) return &AmigaOSFilesystemFactory::instance(); #endif #if defined(__DC__) return &RoninCDFilesystemFactory::instance(); #endif #if defined(__DS__) return &DSFilesystemFactory::instance(); #endif #if defined(__GP32__) return &GP32FilesystemFactory::instance(); #endif #if defined(__MORPHOS__) return &ABoxFilesystemFactory::instance(); #endif #if defined(PALMOS_MODE) return &PalmOSFilesystemFactory::instance(); #endif #if defined(__PLAYSTATION2__) return &Ps2FilesystemFactory::instance(); #endif #if defined(__PSP__) return &PSPFilesystemFactory::instance(); #endif #if defined(__SYMBIAN32__) return &SymbianFilesystemFactory::instance(); #endif #if defined(UNIX) return &POSIXFilesystemFactory::instance(); #endif #if defined(WIN32) return &WindowsFilesystemFactory::instance(); #endif }