/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #ifndef FILESYSTEM_FACTORY_H #define FILESYSTEM_FACTORY_H #include "common/str.h" #include "backends/fs/abstract-fs.h" /** * Creates concrete FSNode objects depending on the current architecture. */ class FilesystemFactory { public: /** * Destructor. */ virtual ~FilesystemFactory() {} /** * Returns a node representing the "current directory". * If your system does not support this concept, you can either try to * emulate it or simply return some "sensible" default directory node, * e.g. the same value as getRoot() returns. */ virtual AbstractFSNode *makeCurrentDirectoryFileNode() const = 0; /** * Construct a node based on a path; the path is in the same format as it * would be for calls to fopen(). * * Furthermore getNodeForPath(oldNode.path()) should create a new node * identical to oldNode. Hence, we can use the "path" value for persistent * storage e.g. in the config file. * * @param path The path string to create a FSNode for. */ virtual AbstractFSNode *makeFileNodePath(const Common::String &path) const = 0; /** * Returns a special node representing the filesystem root. * The starting point for any file system browsing. * * On Unix, this will be simply the node for / (the root directory). * On Windows, it will be a special node which "contains" all drives (C:, D:, E:). */ virtual AbstractFSNode *makeRootFileNode() const = 0; }; #endif /*FILESYSTEM_FACTORY_H*/