/* ScummVM - Scumm Interpreter * Copyright (C) 2002-2004 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #ifndef FS_H #define FS_H /* * The API described in this header is meant to allow for file system browsing in a * portable fashions. To this ends, multiple or single roots have to be supported * (compare Unix with a single root, Windows with multiple roots C:, D:, ...). * * To this end, we abstract away from paths; implementations can be based on * paths (and it's left to them whether / or \ or : is the path separator :-); * but it is also possible to use inodes or vrefs (MacOS 9) or anything else. * * NOTE 1: currently ONLY the directory listing mode is used; that is, we only are * interested in listing directories. Thus, for now implementation only have to * list directories. * * NOTE 2: Backends still have to provide a way to extract a path from a FSIntern * * You may ask now: "isn't this cheating? Why do we go through all this when we use * a path in the end anyway?!?". * Well, for once as long as we don't provide our own file open/read/write API, we * still have to use fopen(). Since all our targets already support fopen(), it should * be possible to get a fopen() compatible string for any file system node. * * Secondly, with this abstraction layer, we still avoid a lot of complications based on * differences in FS roots, different path separators, or even systems with no real * paths (Mac OS 9, which doesn't even have the notion of a "current director"). * And if we ever want to support devices with no FS in the classical sense (Palm...), * we can build upon this. */ /* * TODO - Instead of starting with getRoot(), we should rather add a getDefaultDir() * call that on Unix might return the current dir or the users home dir... * i.e. the root dir is usually not the best starting point for browsing. */ #include "common/list.h" #include "common/str.h" class FSList; /** * File system node. */ class FilesystemNode { protected: typedef Common::String String; public: /** * Flag to tell listDir() which kind of files to list. */ typedef enum { kListFilesOnly = 1, kListDirectoriesOnly = 2, kListAll = 3 } ListMode; /** * Returns a special node representing the FS root. The starting point for * any file system browsing. * On Unix, this will be simply the node for / (the root directory). * On Windows, it will be a special node which "contains" all drives (C:, D:, E:). */ static FilesystemNode *getRoot(); #ifdef MACOSX /* * Construct a node based on a path; the path is in the same format as it * would be for calls to fopen(). * * I.e. getNodeForPath(oldNode.path()) should create a new node identical to oldNode. */ static FilesystemNode *getNodeForPath(const String &path); #endif virtual ~FilesystemNode() {} /** * Return display name, used by e.g. the GUI to present the file in the file browser. * @return the display name */ virtual String displayName() const = 0; /** * Is this node valid (i.e. referring to an actual FS object)? */ virtual bool isValid() const = 0; /** * Is this node a directory or not? */ virtual bool isDirectory() const = 0; /** * A path representation suitable for use with fopen() */ virtual String path() const = 0; /** * List the content of this directory node. * If this node is not a directory, throw an exception or call error(). */ virtual FSList *listDir(ListMode mode = kListDirectoriesOnly) const = 0; /** * The parent node of this directory. * The parent of the root is the root itself */ virtual FilesystemNode *parent() const = 0; /** * Return a clone of this node allocated with new(). */ virtual FilesystemNode *clone() const = 0; /** * Compare the name of this node to the name of another. */ virtual bool operator< (const FilesystemNode& node) const { return displayName() < node.displayName(); } }; /** * Sorted list of multiple file system nodes. E.g. the contents of a given directory. */ class FSList : Common::List { public: class ConstIterator { friend class FSList; FilesystemNode **_data; ConstIterator(FilesystemNode **data) : _data(data) { } public: const FilesystemNode &operator *() const { return **_data; } const FilesystemNode *operator->() const { return *_data; } bool operator !=(const ConstIterator &iter) const { return _data != iter._data; } void operator ++() { ++_data; } }; ~FSList() { for (int i = 0; i < _size; i++) delete _data[i]; } void push_back(const FilesystemNode &element) { ensureCapacity(_size + 1); // Determine where to insert the item. // TODO this is inefficient, should use binary search instead int i = 0; while (i < _size && *_data[i] < element) i++; if (i < _size) memmove(&_data[i + 1], &_data[i], (_size - i) * sizeof(FilesystemNode *)); _data[i] = element.clone(); _size++; } const FilesystemNode& operator [](int idx) const { assert(idx >= 0 && idx < _size); return *_data[idx]; } int size() const { return _size; } ConstIterator begin() const { return ConstIterator(_data); } ConstIterator end() const { return ConstIterator(_data + _size); } }; #endif