/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "backends/fs/abstract-fs.h" #define MAX_PATH_SIZE 256 /** * Implementation of the ScummVM file system API. * * Parts of this class are documented in the base interface class, AbstractFilesystemNode. */ class GP32FilesystemNode : public AbstractFilesystemNode { protected: String _displayName; String _path; bool _isDirectory; bool _isRoot; public: /** * Creates a GP32FilesystemNode with the root node as path. */ GP32FilesystemNode(); /** * Creates a GP32FilesystemNode for a given path. * * @param path String with the path the new node should point to. */ GP32FilesystemNode(const String &path); virtual bool exists() const { return true; } //FIXME: this is just a stub virtual String getDisplayName() const { return _displayName; } virtual String getName() const { return _displayName; } virtual String getPath() const { return _path; } virtual bool isDirectory() const { return _isDirectory; } // FIXME: isValid should return false if this Node can't be used! // so client code can rely on the return value. virtual bool isReadable() const { return true; } //FIXME: this is just a stub virtual bool isWritable() const { return true; } //FIXME: this is just a stub virtual AbstractFilesystemNode *getChild(const String &n) const; virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const; virtual AbstractFilesystemNode *getParent() const; }; const char gpRootPath[] = "gp:\\"; //char gpCurrentPath[MAX_PATH_SIZE] = "gp:\\"; // must end with '\' /** * Returns the last component of a given path. * * Examples: * gp:\foo\bar.txt would return "\bar.txt" * gp:\foo\bar\ would return "\bar\" * * @param str Path to obtain the last component from. * @return Pointer to the first char of the last component inside str. */ const char *lastPathComponent(const Common::String &str) { if(str.empty()) return ""; const char *start = str.c_str(); const char *cur = start + str.size() - 2; while (cur >= start && *cur != '\\') { --cur; } return cur + 1; } /** * FIXME: document this function. * * @param path * @param convPath */ int gpMakePath(const char *path, char *convPath) { // copy root or current directory const char *p; if ((*path == '/') || (*path == '\\')) { path++; p = gpRootPath; while (*p) *convPath++ = *p++; }// else // p = gpCurrentPath; //while (*p) // *convPath++ = *p++; // add filenames/directories. remove "." & "..", replace "/" with "\" do { switch (*path) { case 0: case '/': case '\\': if (*(convPath - 1) == '\\') { // already ends with '\' } else if ((*(convPath - 2) == '\\') && (*(convPath - 1) == '.')) { convPath--; // remove '.' and end with '\' } else if ((*(convPath - 3) == '\\') && (*(convPath - 2) == '.') && (*(convPath - 1) == '.')) { convPath -= 3; // remove "\.." if (*(convPath - 1) == ':') *convPath++ = '\\'; // "gp:" -> "gp:\" else while (*(convPath - 1) != '\\') convPath--; // remove one directory and end with '\' } else { *convPath++ = '\\'; // just add '\' } break; default: *convPath++ = *path; break; } } while (*path++); *convPath = '\\'; // *--convPath = 0; // remove last '\' and null-terminate *convPath = 0; // remove last '\' and null-terminate return 0; } GP32FilesystemNode::GP32FilesystemNode() { _isDirectory = true; _isRoot = true; _displayName = "GP32 Root"; _path = "gp:\\"; } GP32FilesystemNode::GP32FilesystemNode(const String &path) { const char *dsplName = NULL, *pos = NULL; char convPath[256]; gpMakePath(path.c_str(), convPath); _path = convPath; pos = convPath; while (*pos) if (*pos++ == '\\') dsplName = pos; BP("FS: path name: %s", path.c_str()); if (strcmp(path.c_str(), "gp:\\") == 0) { _isRoot = true; _displayName = "GP32 Root"; } else { _isRoot = false; _displayName = String(dsplName); } _isDirectory = true; } AbstractFilesystemNode *GP32FilesystemNode::getChild(const String &n) const { // FIXME: Pretty lame implementation! We do no error checking to speak // of, do not check if this is a special node, etc. assert(_isDirectory); String newPath(_path); if (_path.lastChar() != '\\') newPath += '\\'; newPath += n; return new GP32FilesystemNode(newPath); } bool GP32FilesystemNode::getChildren(AbstractFSList &myList, ListMode mode, bool hidden) const { assert(_isDirectory); //TODO: honor the hidden flag GPDIRENTRY dirEntry; GPFILEATTR attr; GP32FilesystemNode entry; uint32 read; if (mode == FilesystemNode::kListAll) LP("listDir(kListAll)"); else LP("listDir(kListDirectoriesOnly)"); int startIdx = 0; // current file String listDir(_path); //listDir += "/"; while (GpDirEnumList(listDir.c_str(), startIdx++, 1, &dirEntry, &read) == SM_OK) { da if (dirEntry.name[0] == '.') continue; entry._displayName = dirEntry.name; entry._path = _path; entry._path += dirEntry.name; entry._isRoot = false; GpFileAttr(entry._path.c_str(), &attr); entry._isDirectory = attr.attr & (1 << 4); // Honor the chosen mode if ((mode == FilesystemNode::kListFilesOnly && entry._isDirectory) || (mode == FilesystemNode::kListDirectoriesOnly && !entry._isDirectory)) continue; if (entry._isDirectory) entry._path += "\\"; myList.push_back(new GP32FilesystemNode(entry)); } BP("Dir... %s", listDir.c_str()); return true; } AbstractFilesystemNode *GP32FilesystemNode::getParent() const { if (_isRoot) return 0; const char *start = _path.c_str(); const char *end = lastPathComponent(_path); GP32FilesystemNode *p = new GP32FilesystemNode(String(start, end - start)); NP("%s", p->_path.c_str()); return p; }