/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifdef __N64__ #include #include #include "backends/fs/n64/n64-fs-factory.h" #include "backends/fs/n64/n64-fs.h" AbstractFSNode *N64FilesystemFactory::makeRootFileNode() const { return new N64FilesystemNode(); } AbstractFSNode *N64FilesystemFactory::makeCurrentDirectoryFileNode() const { char buf[MAXPATHLEN]; return romfs_getcwd(buf, MAXPATHLEN) ? new N64FilesystemNode(Common::String(buf), false) : NULL; } AbstractFSNode *N64FilesystemFactory::makeFileNodePath(const Common::String &path) const { assert(!path.empty()); return new N64FilesystemNode(path, false); } #endif