/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef POSIX_DRIVES_FILESYSTEM_FACTORY_H #define POSIX_DRIVES_FILESYSTEM_FACTORY_H #include "backends/fs/fs-factory.h" /** * A FilesystemFactory implementation for filesystems with a special * top-level directory with hard-coded entries but that otherwise * implement the POSIX APIs. * * For used with paths like these: * - 'sdcard:/games/scummvm.ini' * - 'hdd1:/usr/bin' */ class DrivesPOSIXFilesystemFactory : public FilesystemFactory { public: /** * Add a drive to the top-level directory */ void addDrive(const Common::String &name); protected: // FilesystemFactory API AbstractFSNode *makeRootFileNode() const override; AbstractFSNode *makeCurrentDirectoryFileNode() const override; AbstractFSNode *makeFileNodePath(const Common::String &path) const override; private: Common::Array _drives; }; #endif