/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #if defined(POSIX) || defined(PLAYSTATION3) // Re-enable some forbidden symbols to avoid clashes with stat.h and unistd.h. // Also with clock() in sys/time.h in some Mac OS X SDKs. #define FORBIDDEN_SYMBOL_EXCEPTION_time_h #define FORBIDDEN_SYMBOL_EXCEPTION_unistd_h #define FORBIDDEN_SYMBOL_EXCEPTION_mkdir #define FORBIDDEN_SYMBOL_EXCEPTION_exit //Needed for IRIX's unistd.h #define FORBIDDEN_SYMBOL_EXCEPTION_random #define FORBIDDEN_SYMBOL_EXCEPTION_srandom #include "backends/fs/posix/posix-fs-factory.h" #include "backends/fs/posix/posix-fs.h" #include AbstractFSNode *POSIXFilesystemFactory::makeRootFileNode() const { return new POSIXFilesystemNode("/"); } AbstractFSNode *POSIXFilesystemFactory::makeCurrentDirectoryFileNode() const { #if defined(__ANDROID__) // For Android it does not make sense to have "." in Search Manager as a current directory file node, so we skip it here // Otherwise this can potentially lead to a crash since, in Android getcwd() returns the root path "/" // and when SearchMan is used (eg. SearchSet::createReadStreamForMember) and it tries to search root path (and calls POSIXFilesystemNode::getChildren()) // then a JNI call is made (JNI::getAllStorageLocations()) which leads to a crash if done from the wrong context -- and is also useless overhead as a call in that case. // This fixes the error case: Loading "Beneath A Steel Sky" with Adlib or FluidSynth audio once, exiting to Launcher via in-game ScummVM menu and re-launching the game. // Don't return NULL here, since it causes crash with other engines (eg. Blade Runner) // Returning '.' here will cause POSIXFilesystemNode::getChildren() to ignore it // // We also skip adding the '.' directory to SearchManager (in archive.cpp, SearchManager::clear()) char buf[MAXPATHLEN] = {'.', '\0'}; return new POSIXFilesystemNode(buf); #else char buf[MAXPATHLEN]; return getcwd(buf, MAXPATHLEN) ? new POSIXFilesystemNode(buf) : NULL; #endif } AbstractFSNode *POSIXFilesystemFactory::makeFileNodePath(const Common::String &path) const { assert(!path.empty()); return new POSIXFilesystemNode(path); } #endif