/* ScummVM - Scumm Interpreter * Copyright (C) 2002-2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #if defined(UNIX) || defined(__DC__) || defined (__GP32__) //ph0x #include "stdafx.h" #include "../fs.h" #ifdef MACOSX #include #endif #include #include #ifndef __DC__ #include #endif #include #include #ifdef __GP32__ //ph0x FIXME: implement and move to portdefs.h #define opendir(x) (0) #define readdir(x) (0) #define closedir(x) (0) #endif /* * Implementation of the ScummVM file system API based on POSIX. */ class POSIXFilesystemNode : public FilesystemNode { protected: String _displayName; bool _isDirectory; bool _isValid; String _path; public: POSIXFilesystemNode(); POSIXFilesystemNode(const String &path); POSIXFilesystemNode(const POSIXFilesystemNode *node); virtual String displayName() const { return _displayName; } virtual bool isValid() const { return _isValid; } virtual bool isDirectory() const { return _isDirectory; } virtual String path() const { return _path; } virtual FSList *listDir(ListMode mode = kListDirectoriesOnly) const; virtual FilesystemNode *parent() const; virtual FilesystemNode *clone() const { return new POSIXFilesystemNode(this); } }; static const char *lastPathComponent(const Common::String &str) { const char *start = str.c_str(); const char *cur = start + str.size() - 2; while (cur > start && *cur != '/') { --cur; } return cur+1; } FilesystemNode *FilesystemNode::getRoot() { return new POSIXFilesystemNode(); } POSIXFilesystemNode::POSIXFilesystemNode() { #ifndef __DC__ char buf[MAXPATHLEN]; getcwd(buf, MAXPATHLEN); _path = buf; _displayName = lastPathComponent(_path); _path += '/'; #else _path = "/"; _displayName = _path; #endif _isValid = true; _isDirectory = true; } /* POSIXFilesystemNode::POSIXFilesystemNode(const String &p) { // TODO - extract last component from path _displayName = p; // TODO - check whether it is a directory, and whether the file actually exists _isValid = true; _isDirectory = true; _path = p; } */ POSIXFilesystemNode::POSIXFilesystemNode(const POSIXFilesystemNode *node) { _displayName = node->_displayName; _isValid = node->_isValid; _isDirectory = node->_isDirectory; _path = node->_path; } FSList *POSIXFilesystemNode::listDir(ListMode mode) const { assert(_isDirectory); DIR *dirp = opendir(_path.c_str()); struct stat st; struct dirent *dp; FSList *myList = new FSList(); if (dirp == NULL) return myList; // ... loop over dir entries using readdir while ((dp = readdir(dirp)) != NULL) { // Skip 'invisible' files if (dp->d_name[0] == '.') continue; POSIXFilesystemNode entry; entry._displayName = dp->d_name; entry._path = _path; entry._path += dp->d_name; #ifdef __DC__ entry._isDirectory = dp->d_size < 0; #else if (stat(entry._path.c_str(), &st)) continue; entry._isDirectory = S_ISDIR(st.st_mode); #endif // Honor the chosen mode if ((mode == kListFilesOnly && entry._isDirectory) || (mode == kListDirectoriesOnly && !entry._isDirectory)) continue; if (entry._isDirectory) entry._path += "/"; myList->push_back(entry); } closedir(dirp); return myList; } FilesystemNode *POSIXFilesystemNode::parent() const { POSIXFilesystemNode *p = new POSIXFilesystemNode(); // Root node is its own parent. Still we can't just return this // as the GUI code will call delete on the old node. if (_path != "/") { const char *start = _path.c_str(); const char *end = lastPathComponent(_path); p->_path = String(start, end - start); p->_displayName = lastPathComponent(p->_path); } else { p->_path = _path; p->_displayName = _displayName; } p->_isValid = true; p->_isDirectory = true; return p; } #endif // defined(UNIX)