/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #if defined(UNIX) #include "backends/fs/posix/posix-fs.h" #include #include #include #include /** * Returns the last component of a given path. * * Examples: * /foo/bar.txt would return /bar.txt * /foo/bar/ would return /bar/ * * @param str String containing the path. * @return Pointer to the first char of the last component inside str. */ const char *lastPathComponent(const Common::String &str) { if(str.empty()) return ""; const char *start = str.c_str(); const char *cur = start + str.size() - 2; while (cur >= start && *cur != '/') { --cur; } return cur + 1; } void POSIXFilesystemNode::setFlags() { struct stat st; _isValid = (0 == stat(_path.c_str(), &st)); _isDirectory = _isValid ? S_ISDIR(st.st_mode) : false; } POSIXFilesystemNode::POSIXFilesystemNode() { // The root dir. _path = "/"; _displayName = _path; _isValid = true; _isDirectory = true; } POSIXFilesystemNode::POSIXFilesystemNode(const Common::String &p, bool verify) { assert(p.size() > 0); // Expand "~/" to the value of the HOME env variable if (p.hasPrefix("~/")) { const char *home = getenv("HOME"); if (home != NULL && strlen(home) < MAXPATHLEN) { _path = home; // Skip over the tilda. We know that p contains at least // two chars, so this is safe: _path += p.c_str() + 1; } } else { _path = p; } _displayName = lastPathComponent(_path); if (verify) { setFlags(); } } AbstractFilesystemNode *POSIXFilesystemNode::getChild(const Common::String &n) const { // FIXME: Pretty lame implementation! We do no error checking to speak // of, do not check if this is a special node, etc. assert(_isDirectory); Common::String newPath(_path); if (_path.lastChar() != '/') newPath += '/'; newPath += n; return new POSIXFilesystemNode(newPath, true); } bool POSIXFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode, bool hidden) const { assert(_isDirectory); DIR *dirp = opendir(_path.c_str()); struct dirent *dp; if (dirp == NULL) return false; // loop over dir entries using readdir while ((dp = readdir(dirp)) != NULL) { // Skip 'invisible' files if necessary if (dp->d_name[0] == '.' && !hidden) { continue; } // Skip '.' and '..' to avoid cycles if ((dp->d_name[0] == '.' && dp->d_name[1] == 0) || (dp->d_name[0] == '.' && dp->d_name[1] == '.')) { continue; } Common::String newPath(_path); if (newPath.lastChar() != '/') newPath += '/'; newPath += dp->d_name; POSIXFilesystemNode entry(newPath, false); #if defined(SYSTEM_NOT_SUPPORTING_D_TYPE) /* TODO: d_type is not part of POSIX, so it might not be supported * on some of our targets. For those systems where it isn't supported, * add this #elif case, which tries to use stat() instead. * * The d_type method is used to avoid costly recurrent stat() calls in big * directories. */ entry.setFlags(); #else if (dp->d_type == DT_UNKNOWN) { // Fall back to stat() entry.setFlags(); } else { entry._isValid = (dp->d_type == DT_DIR) || (dp->d_type == DT_REG) || (dp->d_type == DT_LNK); if (dp->d_type == DT_LNK) { struct stat st; if (stat(entry._path.c_str(), &st) == 0) entry._isDirectory = S_ISDIR(st.st_mode); else entry._isDirectory = false; } else { entry._isDirectory = (dp->d_type == DT_DIR); } } #endif // Skip files that are invalid for some reason (e.g. because we couldn't // properly stat them). if (!entry._isValid) continue; // Honor the chosen mode if ((mode == FilesystemNode::kListFilesOnly && entry._isDirectory) || (mode == FilesystemNode::kListDirectoriesOnly && !entry._isDirectory)) continue; if (entry._isDirectory) entry._path += "/"; myList.push_back(new POSIXFilesystemNode(entry)); } closedir(dirp); return true; } AbstractFilesystemNode *POSIXFilesystemNode::getParent() const { if (_path == "/") return 0; const char *start = _path.c_str(); const char *end = lastPathComponent(_path); return new POSIXFilesystemNode(Common::String(start, end - start), true); } #endif //#if defined(UNIX)