/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #if defined(UNIX) #include "backends/fs/posix/posix-fs.h" #include "common/algorithm.h" #include #include #include #include #ifdef __OS2__ #define INCL_DOS #include #endif void POSIXFilesystemNode::setFlags() { struct stat st; _isValid = (0 == stat(_path.c_str(), &st)); _isDirectory = _isValid ? S_ISDIR(st.st_mode) : false; } POSIXFilesystemNode::POSIXFilesystemNode() { // The root dir. _displayName = _path = "/"; _isValid = true; _isDirectory = true; } POSIXFilesystemNode::POSIXFilesystemNode(const Common::String &p, bool verify) { assert(p.size() > 0); // Expand "~/" to the value of the HOME env variable if (p.hasPrefix("~/")) { const char *home = getenv("HOME"); if (home != NULL && strlen(home) < MAXPATHLEN) { _path = home; // Skip over the tilda. We know that p contains at least // two chars, so this is safe: _path += p.c_str() + 1; } } else { _path = p; } // Normalize the path (that is, remove unneeded slashes etc.) _path = Common::normalizePath(_path, '/'); _displayName = Common::lastPathComponent(_path, '/'); // TODO: should we turn relative paths into absolut ones? // Pro: Ensures the "getParent" works correctly even for relative dirs. // Contra: The user may wish to use (and keep!) relative paths in his // config file, and converting relative to absolute paths may hurt him... // // An alternative approach would be to change getParent() to work correctly // if "_path" is the empty string. #if 0 if (!_path.hasPrefix("/")) { char buf[MAXPATHLEN+1]; getcwd(buf, MAXPATHLEN); strcat(buf, "/"); _path = buf + _path; } #endif // TODO: Should we enforce that the path is absolute at this point? //assert(_path.hasPrefix("/")); if (verify) { setFlags(); } } AbstractFilesystemNode *POSIXFilesystemNode::getChild(const Common::String &n) const { assert(_isDirectory); // Make sure the string contains no slashes assert(Common::find(n.begin(), n.end(), '/') == n.end()); // We assume here that _path is already normalized (hence don't bother to call // Common::normalizePath on the final path Common::String newPath(_path); newPath += '/'; newPath += n; return new POSIXFilesystemNode(newPath, true); } bool POSIXFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode, bool hidden) const { assert(_isDirectory); #ifdef __OS2__ if (_path == "/") { // Special case for the root dir: List all DOS drives ULONG ulDrvNum; ULONG ulDrvMap; DosQueryCurrentDisk(&ulDrvNum, &ulDrvMap); for (int i = 0; i < 26; i++) { if (ulDrvMap & 1) { char drive_root[4]; drive_root[0] = i + 'A'; drive_root[1] = ':'; drive_root[2] = '/'; drive_root[3] = 0; POSIXFilesystemNode entry; entry._isDirectory = true; entry._isValid = true; entry._path = drive_root; entry._displayName = "[" + Common::String(drive_root, 2) + "]"; myList.push_back(new POSIXFilesystemNode(entry)); } ulDrvMap >>= 1; } return true; } #endif DIR *dirp = opendir(_path.c_str()); struct dirent *dp; if (dirp == NULL) return false; // loop over dir entries using readdir while ((dp = readdir(dirp)) != NULL) { // Skip 'invisible' files if necessary if (dp->d_name[0] == '.' && !hidden) { continue; } // Skip '.' and '..' to avoid cycles if ((dp->d_name[0] == '.' && dp->d_name[1] == 0) || (dp->d_name[0] == '.' && dp->d_name[1] == '.')) { continue; } Common::String newPath(_path); newPath += '/'; newPath += dp->d_name; POSIXFilesystemNode entry(newPath, false); #if defined(SYSTEM_NOT_SUPPORTING_D_TYPE) /* TODO: d_type is not part of POSIX, so it might not be supported * on some of our targets. For those systems where it isn't supported, * add this #elif case, which tries to use stat() instead. * * The d_type method is used to avoid costly recurrent stat() calls in big * directories. */ entry.setFlags(); #else if (dp->d_type == DT_UNKNOWN) { // Fall back to stat() entry.setFlags(); } else { entry._isValid = (dp->d_type == DT_DIR) || (dp->d_type == DT_REG) || (dp->d_type == DT_LNK); if (dp->d_type == DT_LNK) { struct stat st; if (stat(entry._path.c_str(), &st) == 0) entry._isDirectory = S_ISDIR(st.st_mode); else entry._isDirectory = false; } else { entry._isDirectory = (dp->d_type == DT_DIR); } } #endif // Skip files that are invalid for some reason (e.g. because we couldn't // properly stat them). if (!entry._isValid) continue; // Honor the chosen mode if ((mode == FilesystemNode::kListFilesOnly && entry._isDirectory) || (mode == FilesystemNode::kListDirectoriesOnly && !entry._isDirectory)) continue; myList.push_back(new POSIXFilesystemNode(entry)); } closedir(dirp); return true; } AbstractFilesystemNode *POSIXFilesystemNode::getParent() const { if (_path == "/") return 0; // The filesystem root has no parent const char *start = _path.c_str(); const char *end = start + _path.size(); // Strip of the last component. We make use of the fact that at this // point, _path is guaranteed to be normalized while (end > start && *end != '/') end--; if (end == start) return new POSIXFilesystemNode(); else return new POSIXFilesystemNode(Common::String(start, end), true); } #endif //#if defined(UNIX)