/* ScummVM - Scumm Interpreter * Copyright (C) 2002-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #if defined(UNIX) || defined(__DC__) #include "common/stdafx.h" #include "backends/fs/fs.h" #ifdef MACOSX #include #endif #include #include #ifndef __DC__ #include #endif #include #include /* * Implementation of the ScummVM file system API based on POSIX. */ class POSIXFilesystemNode : public AbstractFilesystemNode { protected: String _displayName; bool _isDirectory; bool _isValid; String _path; public: POSIXFilesystemNode(); POSIXFilesystemNode(const String &path, bool verify = false); virtual String displayName() const { return _displayName; } virtual bool isValid() const { return _isValid; } virtual bool isDirectory() const { return _isDirectory; } virtual String path() const { return _path; } virtual FSList listDir(ListMode mode = kListDirectoriesOnly) const; virtual AbstractFilesystemNode *parent() const; virtual AbstractFilesystemNode *child(const String &name) const; }; static const char *lastPathComponent(const Common::String &str) { const char *start = str.c_str(); const char *cur = start + str.size() - 2; while (cur > start && *cur != '/') { --cur; } return cur + 1; } AbstractFilesystemNode *FilesystemNode::getRoot() { return new POSIXFilesystemNode(); } AbstractFilesystemNode *FilesystemNode::getNodeForPath(const String &path) { return new POSIXFilesystemNode(path, true); } POSIXFilesystemNode::POSIXFilesystemNode() { #ifndef __DC__ // FIXME: It is evil & slow to always call getcwd here. // The intention behind this hack was/is to be more user friendly // in our save/load dialogs: Instead of starting at the FS root, // we start at the current directory. However, that's just a hack. // Proper solution would be to extend FilesystemNode by the concept // of 'current' or 'default' directory, and then modify the // save/load dialogs to explicitly use that as starting point. char buf[MAXPATHLEN]; getcwd(buf, MAXPATHLEN); _path = buf; _displayName = lastPathComponent(_path); _path += '/'; #else _path = "/"; _displayName = _path; #endif _isValid = true; _isDirectory = true; } POSIXFilesystemNode::POSIXFilesystemNode(const String &p, bool verify) { assert(p.size() > 0); _path = p; _displayName = lastPathComponent(_path); _isValid = true; _isDirectory = true; if (verify) { #ifdef __DC__ FIXME; /* FIXME: Is there really no way to at least verify the path is valid? Or is it too slow, or what? Please clarify with a comment here. (Of course we could just fopen here, but that wouldn't be able to deal with directories... */ #else struct stat st; _isValid = (0 == stat(_path.c_str(), &st)); _isDirectory = S_ISDIR(st.st_mode); #endif } } FSList POSIXFilesystemNode::listDir(ListMode mode) const { assert(_isDirectory); DIR *dirp = opendir(_path.c_str()); struct dirent *dp; FSList myList; if (dirp == NULL) return myList; // ... loop over dir entries using readdir while ((dp = readdir(dirp)) != NULL) { // Skip 'invisible' files if (dp->d_name[0] == '.') continue; String newPath(_path); if (newPath.lastChar() != '/') newPath += '/'; newPath += dp->d_name; POSIXFilesystemNode entry(newPath); #ifdef __DC__ entry._isDirectory = dp->d_size < 0; #elif defined(SYSTEM_NOT_SUPPORTING_D_TYPE) // TODO: d_type is not part of POSIX, so it might not be supported // on some of our targets. For those systems where it isn't supported, // add this #elif case, which tries to use stat() instead. struct stat st; entry._isValid = (0 == stat(entry._path.c_str(), &st)); entry._isDirectory = S_ISDIR(st.st_mode); #else if (dp->d_type == DT_UNKNOWN) { // Fall back to stat() struct stat st; entry._isValid = (0 == stat(entry._path.c_str(), &st)); entry._isDirectory = S_ISDIR(st.st_mode); } else { entry._isValid = (dp->d_type == DT_DIR) || (dp->d_type == DT_REG) || (dp->d_type == DT_LNK); if (dp->d_type == DT_LNK) { struct stat st; stat(entry._path.c_str(), &st); entry._isDirectory = S_ISDIR(st.st_mode); } else { entry._isDirectory = (dp->d_type == DT_DIR); } } #endif // Skip files that are invalid for some reason (e.g. because we couldn't // properly stat them). if (!entry._isValid) continue; // Honor the chosen mode if ((mode == kListFilesOnly && entry._isDirectory) || (mode == kListDirectoriesOnly && !entry._isDirectory)) continue; if (entry._isDirectory) entry._path += "/"; myList.push_back(wrap(new POSIXFilesystemNode(entry))); } closedir(dirp); return myList; } AbstractFilesystemNode *POSIXFilesystemNode::parent() const { if (_path == "/") return 0; const char *start = _path.c_str(); const char *end = lastPathComponent(_path); POSIXFilesystemNode *p = new POSIXFilesystemNode(String(start, end - start)); return p; } AbstractFilesystemNode *POSIXFilesystemNode::child(const String &name) const { // FIXME: Pretty lame implementation! We do no error checking to speak // of, do not check if this is a special node, etc. assert(_isDirectory); String newPath(_path); if (_path.lastChar() != '/') newPath += '/'; newPath += name; POSIXFilesystemNode *p = new POSIXFilesystemNode(newPath, true); return p; } #endif // defined(UNIX)